diff --git a/src/lib/gameEngine.js b/src/lib/gameEngine.js index 9382cb8..913db04 100644 --- a/src/lib/gameEngine.js +++ b/src/lib/gameEngine.js @@ -59,7 +59,7 @@ class GameEngine { const renderer = new THREE.WebGLRenderer({ antialias: true, // alpha: true, - // preserveDrawingBuffer: true + preserveDrawingBuffer: true //this is important for screenshots capturing //powerPreference: "high-performance", }); renderer.setPixelRatio( window.devicePixelRatio );