fix teleporter coordinates

This commit is contained in:
2026-04-04 18:08:19 +03:00
parent ff617031e7
commit bfef424e79
@@ -1,4 +1,4 @@
import { Group, CylinderGeometry, Mesh, MeshStandardMaterial } from 'three'; import { Group, CylinderGeometry, Mesh, MeshStandardMaterial, Vector3 } from 'three';
import { EventManager } from '@/lib/EventManager'; import { EventManager } from '@/lib/EventManager';
//import { TextObject } from '../TextObject/TextObject'; //import { TextObject } from '../TextObject/TextObject';
@@ -16,15 +16,19 @@ class Teleporter extends EventManager {
s1.isIndividual = true; s1.isIndividual = true;
s1.name = 'T1'; s1.name = 'T1';
engine.clickable.add(s1, ()=>{ engine.clickable.add(s1, ()=>{
this.dispatchEvent({type:'interaction', value: 'T1'}); this.dispatchEvent({type:'interaction', value: s1.name});
engine.hero?.teleport(s2.position) let v = new Vector3().copy(s2.position);
v.applyMatrix4(this.object.matrix);
engine.hero?.teleport(v)
}); });
const s2 = s1.clone(); const s2 = s1.clone();
s2.isIndividual = true; s2.isIndividual = true;
s2.name = 'T2'; s2.name = 'T2';
engine.clickable.add(s2, ()=>{ engine.clickable.add(s2, ()=>{
this.dispatchEvent({type:'interaction', value: 'T2'}) this.dispatchEvent({type:'interaction', value: s2.name})
engine.hero?.teleport(s1.position) let v = new Vector3().copy(s1.position);
v.applyMatrix4(this.object.matrix);
engine.hero?.teleport(v)
}); });
s1.position.x = -1; s1.position.x = -1;
s2.position.x = 1; s2.position.x = 1;