fix visual bugs after three js update
This commit is contained in:
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@@ -455,13 +455,13 @@
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"type":"VEC3"
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@@ -579,23 +579,23 @@
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"samplers":[
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"samplers":[
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@@ -606,7 +606,7 @@
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],
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"buffers":[
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"buffers":[
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{
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{
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"byteLength":2472,
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"byteLength":2488,
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"uri":"quiz-fortress.bin"
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"uri":"quiz-fortress.bin"
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@@ -360,7 +360,7 @@
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"count":24,
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"count":24,
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@@ -13,13 +13,13 @@ const imgParams = {
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width: params.wallSize*0.033,
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width: params.wallSize*0.033,
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height: params.wallSize*0.033,
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height: params.wallSize*0.033,
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value: 'arrow.webp',
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value: 'arrow.webp',
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path: '/static/meshes/quiz/', distance: params.wallSize*2
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path: '/static/meshes/quiz/', distance: params.wallSize*3
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}
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}
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const textParams = {
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const textParams = {
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type: 'TextObject', maxWidth:0.44,
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type: 'TextObject', maxWidth:0.44,
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fontPath:'/static/fonts/Montserrat-Regular.ttf',
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fontPath:'/static/fonts/Montserrat-Regular.ttf',
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fontSize:0.025, distance: params.wallSize*2
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fontSize:0.025, distance: params.wallSize*3
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}
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}
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const defaults = {
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const defaults = {
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@@ -112,7 +112,7 @@ class MazeQuizGame extends EventManager {
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{
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{
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type: 'SceneSwitcher', switchScene: this.data.switchScene, switchType: this.data.switchType,
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type: 'SceneSwitcher', switchScene: this.data.switchScene, switchType: this.data.switchType,
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position:[0,.22,len + .52], scale: [0.33, 0.33, 0.33],
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position:[0,.22,len + .52], scale: [0.33, 0.33, 0.33],
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distance: params.wallSize*2
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distance: params.wallSize*4
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}
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}
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]
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]
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};
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};
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