game rules - object triggers set up

This commit is contained in:
2025-11-13 09:17:18 +02:00
parent 2a1423877b
commit c8e501ff6e
9 changed files with 98 additions and 20 deletions
@@ -19,7 +19,14 @@
<svg class="scene-designer" @resize="resize" :width="viewBox.w" :height="viewBox.h"
:viewBox="`${vb.x} ${vb.y} ${vb.w} ${vb.h}`" x="0" y="0" xmlns="http://www.w3.org/2000/svg"
xmlns:xlink="http://www.w3.org/1999/xlink">
<defs>
<marker id="arrow" viewBox="0 0 10 10" refX="5" refY="5"
markerWidth="6" markerHeight="6" orient="auto-start-reverse">
<path d="M 0 0 L 10 5 L 0 10 z" />
</marker>
</defs>
<SvgRectangle v-model="selector" class="selector"></SvgRectangle>
<g class="lines"></g>
<g class="tasks"></g>
<g class="game-objects"></g>
<g class="scenes"></g>