interactive objects parametrization

This commit is contained in:
2025-11-02 18:03:46 +02:00
parent 6253fc32d7
commit d8618c69f4
15 changed files with 411 additions and 474 deletions
@@ -2,16 +2,16 @@
import { Group, AnimationMixer, LoopPingPong, Vector3 } from "three";
import { GLTFLoader } from "three/examples/jsm/loaders/GLTFLoader";
import { assignMaterial, assignParams } from "@/lib/MeshUtils";
import { Game1 } from "./PuzzleGame1";
import { Game2 } from "./PuzzleGame2";
import { PuzzleGame1 } from "./PuzzleGame1";
import { PuzzleGame2 } from "./PuzzleGame2";
// import { Game3 } from "./games/Game3";
import { Game4 } from "./PuzzleGame4";
import { PuzzleGame4 } from "./PuzzleGame4";
// import { Game5 } from "./games/Game5";
// import { Game6 } from "./games/Game6";
import { TextObject } from "./TextObject";
import { ImageObject } from "./ImageObject";
const games = {Game1, Game2, Game4};
const games = {PuzzleGame1, PuzzleGame2, PuzzleGame4};
class InteractiveObject {
constructor(obj, context) {
@@ -75,12 +75,12 @@ class InteractiveObject {
assignMaterial(mesh, obj, context);
resolve(mesh);
break;
case 'Game1':
case 'Game2':
case 'Game3':
case 'Game4':
case 'Game5':
case 'Game6':
case 'PuzzleGame1':
case 'PuzzleGame2':
case 'PuzzleGame3':
case 'PuzzleGame4':
case 'PuzzleGame5':
case 'PuzzleGame6':
var game = new games[obj.type](context, obj.args[0], obj.args[1], obj.args[2]);
mesh = game.object;
mesh.game = game;
@@ -129,16 +129,14 @@ class InteractiveObject {
}
}
// function textObject(text, context){
// const geometry = new TextGeometry( text, {
// font: context.font,
// size: .05,
// height: .01,
// curveSegments: 1
// } );
// return new Mesh(geometry, context.fontMaterial);
// }
const InteractiveObjectTypes = [
{
id: 'PuzzleGame1', name: 'Puzzle Game 1'
}, {
id: 'MazeQuizGame', name: 'Maze Quiz Game'
}, {
id: 'VideoPlayer', name: 'Video Player'
}
]
export {InteractiveObject}
export { InteractiveObject, InteractiveObjectTypes }
@@ -96,7 +96,7 @@ class MazeQuizGame {
)
let dd;
if (d == 'f'){
dd = Math.round() > 0.5 ? 'l' : 'r';
dd = Math.random() > 0.5 ? 'l' : 'r';
}else {
dd = d == 'l' ? 'r' : 'l'
}
@@ -0,0 +1,11 @@
<template>
<div>
MAZE
</div>
</template>
<script>
export default {
}
</script>
@@ -2,7 +2,7 @@ import { BoxGeometry, Mesh, MeshBasicMaterial, Group } from 'three';
import { TextureLoader } from 'three/src/loaders/TextureLoader';
import { MotionEngine } from '../../lib/MotionEngine';
class Game1 {
class PuzzleGame1 {
constructor(context, image, w, h) {
this.object = new Group();
const aq = new MotionEngine();
@@ -93,4 +93,4 @@ class Game1 {
}
}
export {Game1}
export { PuzzleGame1 }
@@ -0,0 +1,8 @@
<template>
</template>
<script>
export default {
}
</script>
@@ -2,7 +2,7 @@ import { BoxGeometry, Mesh, MeshBasicMaterial, Group } from 'three';
import { TextureLoader } from 'three/src/loaders/TextureLoader';
import { MotionEngine } from '../../lib/MotionEngine';
class Game2 {
class PuzzleGame2 {
constructor(context, image, w, h) {
const texture = new TextureLoader().load(image);
//texture.encoding = sRGBEncoding;
@@ -143,4 +143,4 @@ class Game2 {
}
}
export { Game2 };
export { PuzzleGame2 };
@@ -2,7 +2,7 @@ import { Group, RGBAFormat } from 'three';
import { GLTFLoader } from 'three/examples/jsm/loaders/GLTFLoader';
import { MotionEngine } from '../../lib/MotionEngine';
var Game4 = function(context, gltf, w, h){
var PuzzleGame4 = function(context, gltf, w, h){
this.object = new Group();
const aq = new MotionEngine();
const pr = [];
@@ -121,4 +121,4 @@ var Game4 = function(context, gltf, w, h){
}
}
export { Game4 }
export { PuzzleGame4 }
@@ -1,24 +1,20 @@
<template>
<v-card v-if="selected" :title="modelValue.title" class="mx-2" variant="text">
<asset-selector @select="assignVideoObject" :type="['Descriptive']">
<template v-slot:activator="props">
<v-btn v-bind="props" prepend-icon="mdi-panorama-outline" color="success" block>Choose video object</v-btn>
<v-btn v-bind="props" prepend-icon="mdi-video-box" color="deep-orange-darken-4" block>Choose video object</v-btn>
</template>
</asset-selector>
<v-form class="py-4">
<v-text-field density="compact" :label="l.name" v-model="modelValue.title"></v-text-field>
<v-textarea :label="l.description" v-model="modelValue.description"></v-textarea>
<v-text-field density="compact" :label="l.id" v-model="modelValue.id"></v-text-field>
</v-form>
</v-card>
<v-card v-if="modelValue.go">
<v-card-item>
<v-img :src="`/asset/thumb/${modelValue.go}.webp`" />
<div class="text-caption text-center">{{ modelValue.title }}</div>
</v-card-item>
</v-card>
</template>
<script>
import Utils from '@/lib/Utils';
export default {
emits:['target', 'preview'],
data(){
return {
active: false
@@ -28,32 +24,12 @@ export default {
this.active = true;
},
props:{
//context: Object,
modelValue: Object,
vd: Object,
selected: Boolean,
cid:String,
visible: Boolean,
parent: Object
modelValue: Object
},
computed:{
showInView(){
this.vd.__showInView = this.visible && this.parent.visible;
return this.vd.__showInView;
}
},
steps: [['x1', 'y1']],
name: 'game-object',
modifiers: ['x1', 'y1'],
methods:{
intersect(v){
return Utils.intersectPointRect([this.vd.x1, this.vd.y1], v);
},
assignGameObject(e){
assignVideoObject(e){
this.modelValue.go = e.id;
if (this.modelValue.id == this.modelValue.title){
this.modelValue.title = e.name
}
this.modelValue.title = e.name
}
}
}