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@@ -412,8 +412,9 @@ class GameEngine extends THREE.EventDispatcher{
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}
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if ( object instanceof THREE.Mesh ) {
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//object.material.envMap = this.scene.environment;
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if (object.material.map) object.material.map.colorSpace = THREE.SRGBColorSpace;
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//object.material.metalness = 0;
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if (object.material.map) {
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object.material.map.colorSpace = THREE.SRGBColorSpace;
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}
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}
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//object.frustumCulled = false;
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object.castShadow = true;
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