refactoring

This commit is contained in:
2025-12-06 09:29:16 +02:00
parent d8a1a857d0
commit f7955404a9
13 changed files with 54 additions and 79 deletions
@@ -2,9 +2,6 @@
<slot name="activator" v-bind="activatorProps" @click="dialog = !dialog"></slot>
<v-dialog transition="dialog-bottom-transition" fullscreen v-model="dialog">
<v-card title="Assets">
<v-container v-if="type?.includes('GameObject')">
<v-btn v-for="(v, i) in InteractiveObjectTypes" @click="select(v, 'InteractiveObject')">{{ v.name }}</v-btn>
</v-container>
<AssetBrowser :query="query" @select="select" :hideFilter="true"></AssetBrowser>
<v-card-actions>
<v-btn text="Close" color="primary" @click="dialog = false"></v-btn>
@@ -15,8 +12,6 @@
<script>
import { InteractiveObjectTypes } from '../InteractiveObjects/InteractiveObject';
export default {
props:[
'modelValue', 'type'
@@ -24,7 +19,6 @@ export default {
emits:['select'],
data(){
return {
InteractiveObjectTypes,
query: {
type: { $in: this.$p.objectTypes.filter(t=>!this.type || this.type.includes(t.type)).map(t=>t.value) }
},
@@ -1,7 +1,8 @@
import { Color, Group, EventDispatcher, DoubleSide, RepeatWrapping } from "three"
import { Color, Group, DoubleSide, RepeatWrapping } from "three"
import { EventManager } from '@/lib/EventManager';
import { centerOrigin } from "@/lib/MeshUtils";
class ClassicPuzzle extends EventDispatcher {
class ClassicPuzzle extends EventManager {
emits = ['finish']
constructor(engine, data, objPrefix='Plane'){
super();
@@ -55,6 +56,7 @@ class ClassicPuzzle extends EventDispatcher {
console.log(map )
map.needsUpdate = true;
defaultMaterial.emissiveIntensity=.05
defaultMaterial.lightMapIntensity=10;
console.log(defaultMaterial);
let doneMaterial = defaultMaterial.clone();
doneMaterial.emissive = new Color(10,114,10);
@@ -1,7 +1,7 @@
import { getBoundingBox, getBoundingBoxCenterPoint, getBoundingBoxMaxLength, centerOrigin } from "@/lib/MeshUtils";
import { EventDispatcher, SphereGeometry, Mesh, MeshStandardMaterial, BackSide } from "three";
import { EventManager } from '@/lib/EventManager';
class GenericObject extends EventDispatcher{
class GenericObject extends EventManager{
emits = ['finish']
constructor(engine, data){
super();
@@ -11,7 +11,7 @@ class GenericObject extends EventDispatcher{
if (!data.exclude){
engine.clickable.add(this.object, async e=>{
this.object._active = !this.object._active;
this.object.__onhud = !this.object.__onhud;
if (engine.dashboard){
if (data.hud){
if (this.object._hud ){
@@ -36,7 +36,7 @@ class GenericObject extends EventDispatcher{
}
}
if (data.description){
engine.dashboard.updateText(this.object._active ? data.description : '', (d)=>{
engine.dashboard.updateText(this.object.__onhud ? data.description : '', (d)=>{
d && this.dispatchEvent({type:'finish'})
})
}
@@ -1,6 +1,11 @@
<template>
<div>
<v-textarea :label="l.description" v-model="modelValue.description"></v-textarea>
<asset-selector @select="assignGameObject" :type="['GameObject']">
<template v-slot:activator="props">
<v-btn v-bind="props" prepend-icon="mdi-panorama-outline" color="success" block>Choose game object</v-btn>
</template>
</asset-selector>
<v-textarea :label="l.description" v-model="modelValue.description" class="mt-3"></v-textarea>
<v-checkbox density="compact" v-model="modelValue.hud" hide-details label="Observe in head-up display"></v-checkbox>
<v-checkbox density="compact" v-model="modelValue.exclude" hide-details label="Disable interactions"></v-checkbox>
<v-checkbox density="compact" v-model="modelValue.noPhysics" hide-details label="Disable collisions"></v-checkbox>
@@ -24,6 +29,17 @@ export default {
modelValue: Object
},
methods:{
assignGameObject(e){
this.modelValue.go = e.id;
if (this.modelValue.id == this.modelValue.title){
this.modelValue.title = e.name
}
// if (e.type == 'InteractiveObject'){
// this.modelValue.type = e.id;
// }else{
// this.modelValue.type = 'GenericObject'
// }
}
}
}
@@ -23,24 +23,6 @@ class GltfObject {
}
this.object = gltfObj;
this.source = gltf;
if (obj.distance) {
const o = this.object;
let dstm = obj.distance;
var oldBR = o.onBeforeRender;
o.visible = false;
engine.addEventListener('beforeRender', function () {
oldBR && oldBR.apply(this, arguments);
var v = new Vector3();
o.getWorldPosition(v);
var dst = engine.camera.position.distanceTo(v);
if (dst <= dstm && !o.visible) {
o.visible = true;
}else if (dst > dstm && o.visible){
o.visible = false;
}
});
}
resolve(this)
})
}
@@ -27,25 +27,7 @@ class ImageObject {
}
}
this.object = new Mesh(geo, mp.metalness ? new MeshStandardMaterial(mp) : new MeshBasicMaterial(mp));
if (obj.distance) {
const o = this.object;
let dstm = obj.distance;
var oldBR = o.onBeforeRender;
o.material.opacity = 0.01;
o.onBeforeRender = function (renderer, scene, camera) {
oldBR && oldBR.apply(this, arguments);
var v = new Vector3();
o.getWorldPosition(v);
var dst = camera.position.distanceTo(v);
if (dst < dstm * 2 && dst > dstm * 1) {
o.material.opacity = dstm * 1 - (dst - dstm * 1);
}
if (dst < .5 * dstm) {
o.material.opacity = dstm * dst * 2;
}
};
}
resolve(this)
})
}
@@ -1,7 +1,8 @@
import { BoxGeometry, Mesh, MeshStandardMaterial, Group, EventDispatcher } from 'three';
import { BoxGeometry, Mesh, MeshStandardMaterial, Group } from 'three';
import { centerOrigin } from '@/lib/MeshUtils';
import { EventManager } from '@/lib/EventManager';
class PuzzleGame1 extends EventDispatcher {
class PuzzleGame1 extends EventManager {
emits = ['finish']
constructor(engine, data) {
super();
@@ -1,7 +1,8 @@
import { BoxGeometry, Mesh, MeshBasicMaterial, Group, EventDispatcher } from 'three';
import { BoxGeometry, Mesh, MeshBasicMaterial, Group } from 'three';
import { centerOrigin } from '@/lib/MeshUtils';
import { EventManager } from '@/lib/EventManager';
class PuzzleGame2 extends EventDispatcher {
class PuzzleGame2 extends EventManager {
emits = ['finish']
constructor(engine, data) {
super();
@@ -9,11 +9,11 @@ class TextObject {
txt.text = obj.text;
txt.fontSize = 0.033;
txt.lineHeight = 1.1;
txt.maxWidth = obj.width;
//txt.maxWidth = obj.width;
txt.textAlign = 'center';
txt.font = obj.fontPath;
txt.anchorX = obj.anchorX || 'center';
txt.anchorY = obj.anchorY || 'bottom';
txt.anchorX = 'center';
txt.anchorY = 'bottom';
txt.curveRadius = 0;
txt.outlineColor = 0xffffff;
txt.outlineWidth = '15%';
@@ -27,26 +27,11 @@ class TextObject {
side: DoubleSide
});
txt.material = m;
txt.sync();
txt.sync(()=>{
txt.material[1].opacity = 1;
});
this.txt = txt;
this.object = txt;
if (obj.distance) {
let dstm = obj.distance;
var oldBR = txt.onBeforeRender;
txt.material[1].opacity = 0.01;
txt.onBeforeRender = function (renderer, scene, camera) {
oldBR && oldBR.apply(this, arguments);
var v = new Vector3();
txt.getWorldPosition(v);
var dst = camera.position.distanceTo(v);
if (dst < dstm * 2 && dst > dstm * 1) {
txt.material[1].opacity = dstm * 1 - (dst - dstm * 1);
}
if (dst < .5 * dstm) {
txt.material[1].opacity = dstm * dst * 2;
}
};
}
}
}
@@ -1,9 +1,10 @@
import {
PlaneGeometry, MeshBasicMaterial, SRGBColorSpace,
VideoTexture, DoubleSide, Mesh, EventDispatcher
VideoTexture, DoubleSide, Mesh
} from 'three';
class VideoPlayer extends EventDispatcher {
import { EventManager } from '@/lib/EventManager';
class VideoPlayer extends EventManager {
emits = ['finish']
constructor(engine, data){
super();