refactoring
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@@ -1,7 +1,8 @@
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import { Color, Group, EventDispatcher, DoubleSide, RepeatWrapping } from "three"
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import { Color, Group, DoubleSide, RepeatWrapping } from "three"
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import { EventManager } from '@/lib/EventManager';
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import { centerOrigin } from "@/lib/MeshUtils";
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class ClassicPuzzle extends EventDispatcher {
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class ClassicPuzzle extends EventManager {
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emits = ['finish']
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constructor(engine, data, objPrefix='Plane'){
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super();
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@@ -55,6 +56,7 @@ class ClassicPuzzle extends EventDispatcher {
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console.log(map )
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map.needsUpdate = true;
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defaultMaterial.emissiveIntensity=.05
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defaultMaterial.lightMapIntensity=10;
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console.log(defaultMaterial);
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let doneMaterial = defaultMaterial.clone();
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doneMaterial.emissive = new Color(10,114,10);
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