refactoring

This commit is contained in:
2025-11-14 07:50:16 +02:00
parent a2f9f73e85
commit fa78aa68fd
13 changed files with 26 additions and 12 deletions
@@ -37,6 +37,7 @@ const defaults = {
const tl = 4;
class MazeQuizGame extends EventDispatcher {
emits = ['finish']
constructor(engine, data) {
super();
data.noPhysics = true;
@@ -48,7 +49,7 @@ class MazeQuizGame extends EventDispatcher {
let ud1 = engine.physics.world.getCollider(e.handle1)?.parent()?.userData,
ud2 = engine.physics.world.getCollider(e.handle2)?.parent()?.userData;
let ud = {...ud1, ...ud2}
console.log('collision', ud)
//console.log('collision', ud)
if (ud.finish){
if (e.started){
engine.dashboard.levelProgress.update(1)