refactoring
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@@ -37,6 +37,7 @@ const defaults = {
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const tl = 4;
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class MazeQuizGame extends EventDispatcher {
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emits = ['finish']
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constructor(engine, data) {
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super();
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data.noPhysics = true;
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@@ -48,7 +49,7 @@ class MazeQuizGame extends EventDispatcher {
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let ud1 = engine.physics.world.getCollider(e.handle1)?.parent()?.userData,
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ud2 = engine.physics.world.getCollider(e.handle2)?.parent()?.userData;
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let ud = {...ud1, ...ud2}
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console.log('collision', ud)
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//console.log('collision', ud)
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if (ud.finish){
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if (e.started){
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engine.dashboard.levelProgress.update(1)
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