particle system as interactive object
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@@ -482,6 +482,7 @@ class GameEngine extends THREE.EventDispatcher{
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let mouse = this.getMouseVector(mouseEvent, domElement);
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this.raycaster.setFromCamera(mouse, this.camera);
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this.clickable.update(mouse, this.camera, mouseEvent);
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this.hero?.characterControls?.idleReset();
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}
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autoScale(object, mk = 1) {
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