particle system as interactive object
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@@ -31,7 +31,7 @@ class Hero{
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po.collider.setTranslationWrtParent({ x: 0, y: 2.0, z: 0 });
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//po.collider.setActiveEvents(RAPIER.ActiveEvents.COLLISION_EVENTS);
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this.characterControls = new CharacterControls(this.model, this.mixer,
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this.characterControls = new CharacterControls(this.model,
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this.animationsMap, gameEngine, 'idle', po, this.pointerControls)
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this.clock = new THREE.Clock()
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