This commit is contained in:
2026-03-11 17:00:34 +02:00
parent 9b9deb2bf0
commit ffeb9466a6
6 changed files with 226 additions and 104 deletions
@@ -91,19 +91,20 @@ class InteractiveObject extends EventManager{
}
if (obj.distance) {
const o = this.object;
let dstm = obj.distance;
let v = new Vector3();
o.visible = false;
engine.addEventListener('beforeRender', function () {
o.getWorldPosition(v);
var dst = engine.cameraWorld.position.distanceTo(v);
if (dst <= dstm && !o.visible) {
o.visible = true;
}else if (dst > dstm && o.visible){
o.visible = false;
}
});
engine.hideIfFar(this.object, obj.distance)
// const o = this.object;
// let dstm = obj.distance;
// let v = new Vector3();
// o.visible = false;
// engine.addEventListener('beforeRender', function () {
// o.getWorldPosition(v);
// var dst = engine.cameraWorld.position.distanceTo(v);
// if (dst <= dstm && !o.visible) {
// o.visible = true;
// }else if (dst > dstm && o.visible){
// o.visible = false;
// }
// });
}
resolve(this);
});
@@ -1,4 +1,4 @@
import { Group, Vector3, Matrix4, Mesh, Quaternion, PlaneGeometry, MeshStandardMaterial, DoubleSide, RepeatWrapping, Vector2} from 'three';
import { Group, Vector3, Matrix4, Quaternion, RepeatWrapping, Vector2} from 'three';
import { InteractiveObject } from '../InteractiveObject';
import { getBoundingBox, getBoundingBoxSize } from '@/lib/MeshUtils';
@@ -79,6 +79,9 @@ class MazeObject {
bbox.l = Math.min(g.position.x, bbox.l)
bbox.r = Math.max(g.position.x, bbox.r)
bbox.f = Math.max(g.position.z, bbox.f)
if (g.userData?.['io.maxDistance']){
engine.hideIfFar(g, g.userData?.['io.maxDistance']);
}
});
//the floor:
@@ -101,6 +104,9 @@ class MazeObject {
let t = o.tunnel.clone();
t.position.set(0, 0, i * tubeSize);
def.matrix && t.applyMatrix4(def.matrix);
if (t.userData?.['io.maxDistance']){
engine.hideIfFar(t, t.userData?.['io.maxDistance']);
}
root.add(t);
}
offsetZ = def.len * tubeSize;
+4 -2
View File
@@ -27,6 +27,7 @@ class DashBoard extends EventManager {
hud.add(hudTarget)
hudTarget.position.set(0,0,0.52);
dash.visible = false;
dash.renderOrder = 1000;
const k = 3.11;
const dashWidth = engine.aspect * k, dashHeight = k;
const dashDistance = 1.77;
@@ -76,7 +77,8 @@ class DashBoard extends EventManager {
new MeshBasicMaterial({
map,
opacity: 0.52,
transparent:true
transparent:true,
depthTest: false,
})
);
textPlane.position.z = -0.002;
@@ -84,7 +86,7 @@ class DashBoard extends EventManager {
textPlane.visible = false;
dash.add(textPlane)
// fix #44
textPlane.material.depthTest = false;
//textPlane.material.depthTest = false;
//hudPlane.material.depthTest = false;
this.sceneHeader = sceneHeader = await new SceneHeader(engine, {dashWidth, dashHeight});
dash.add(sceneHeader.object);
+29 -1
View File
@@ -100,7 +100,7 @@ class GameEngine extends EventManager{
renderer.setSize(this.w, this.h);
renderer.setViewport(0, 0, this.w, this.h);
renderer.autoClear = true;
renderer.alpha = true
//renderer.alpha = true
this.renderer = renderer;
this.anaglyph = new AnaglyphEffect(renderer);
@@ -163,6 +163,7 @@ class GameEngine extends EventManager{
gameEngine.hero?.update(delta);
gameEngine.mixers.forEach(m => m.update(delta));
gameEngine.dispatchEvent({type: 'beforeRender'})
gameEngine.processHideIfFar();
this.motionQueue.update(delta);
gameEngine.render(scene, gameEngine.camera);
@@ -454,6 +455,13 @@ class GameEngine extends EventManager{
if (object.material.map) {
object.material.map.colorSpace = THREE.SRGBColorSpace;
}
if (object.userData){
if (object.userData['re.renderOrder'] !== undefined){
object.renderOrder = object.userData['re.renderOrder'];
//object.material.alphaTest = true;
}
}
}
object.frustumCulled = false;
object.castShadow = true;
@@ -604,6 +612,26 @@ class GameEngine extends EventManager{
this.stats?.update()
}
farArray = [];
hideIfFar(object, distance){
object.visible = false;
this.farArray.push({object, distance})
}
processHideIfFar(){
let v = new THREE.Vector3();
this.farArray.forEach(e=>{
e.object.getWorldPosition(v);
let dst = this.cameraWorld.position.distanceTo(v);
if (dst <= e.distance && !e.object.visible) {
e.object.visible = true;
}else if (dst > e.distance && e.object.visible){
e.object.visible = false;
}
})
}
clearScene(){
this.hero?.destroy();
this.dashboard?.reset();