import * as THREE from 'three'; class GameEngine { constructor() { const width = window.innerWidth/2, height = window.innerHeight/2; const camera = new THREE.PerspectiveCamera(70, width / height, 0.01, 10); camera.position.z = 1; const scene = new THREE.Scene(); const geometry = new THREE.BoxGeometry(0.2, 0.2, 0.2); const material = new THREE.MeshNormalMaterial(); const mesh = new THREE.Mesh(geometry, material); scene.add(mesh); function animate(time) { mesh.rotation.x = time / 2000; mesh.rotation.y = time / 1000; renderer.render(scene, camera); } const renderer = new THREE.WebGLRenderer({ antialias: true, alpha: true }); renderer.setSize(width, height); renderer.setAnimationLoop(animate); document.body.appendChild(renderer.domElement); this.renderer = renderer; } } export {GameEngine}