import decompress from "decompress"; import sharp from 'sharp'; import fs from 'fs'; import path from 'path'; const collection = 'assets'; /** * Application layer manager */ class GameObjectsManager{ name = 'gameObject'; /** * Plugin initializer * @param {App} app The Application */ init(app){ const {db, config} = app; /** * Gets last asset Id from database * @returns {Number} Last Asset Id */ this.getLastId = async function(){ let ag = await db.aggregate(collection, [ { $group:{ _id: null, max: { $max: "$id", }, }, }, ]); return ag.max || 0; } /** * Creates a game object * @param {Context} ctx Request context * @param {GameObject} data Asset data */ this.create = async function(ctx, data){ data.id = (await this.getLastId()) + 1; await db.create(collection, data); if (ctx.files?.file){ await this.addFile(data, ctx.files.file) await fs.promises.unlink(ctx.files.file.path) await db.update(collection, {id: data.id}, data); } return data; } /** * Retrieves game object from database * @param {Number} id Game object ID * @returns {GameObject} The game object */ this.read = async function(id){ id = parseInt(id); return await db.get(collection, {id}); } /** * Updates game object into the database * @param {Context} ctx Request context * @param {GameObject} data Game object */ this.update = async function(ctx, data){ data.id = parseInt(data.id); let object = await this.read(data.id); data = Object.assign(object, data); if (ctx.files?.file){ await this.addFile(data, ctx.files.file) await fs.promises.unlink(ctx.files.file.path) }if (ctx.files?.thumb){ await this.addThumb(data, ctx.files.thumb.path); await fs.promises.unlink(ctx.files.thumb.path) } await db.update(collection, {id: data.id}, data); return data; } /** * Removes game object from database * @param {Number} id Game object ID */ this.remove = async function(id){ id = parseInt(id); await db.remove(collection, {id}); } /** * Assigns a file to a game object * @param {GameObject} object Game object * @param {File} tmpFile A file */ this.addFile = async function(object, tmpFile){ let i = tmpFile; let ofn = i.name; let ext = path.extname(ofn).toLowerCase(); let src = `${config.fs.repo}/source/${object.id}${ext}`; let def = `${config.fs.repo}/default/${object.id}`; await fs.promises.copyFile(i.path, src); object.asset = { ofn, name: `${object.id}${ext}` } if (ext == '.zip'){ let result = await decompress(src, def); object.asset.list = result.map(f=>f.path); object.asset.type = 'bundle'; }else{ object.asset.type = 'single'; await fs.promises.copyFile(src, def + ext); await this.addThumb(object, src); } } /** * Assigns a thumbnail to a game object * @param {GameObject} object Game object * @param {File} thumbSrc A thumbnail */ this.addThumb = async function(object, thumbSrc){ let dest = `${config.fs.repo}/thumb/${object.id}.webp`; await sharp(thumbSrc).resize({height: 250}).toFile(dest); object.asset.thumb = `${object.id}.webp`; } /** * Returns list of GameObjects * @param {Object} query Query to DB * @returns {GameObject[]} Array of game objects */ this.list = async function(query){ return await db.list(collection, { query: {}, project: { name:1, id:1, type:1, asset:1} }); } } /** * Class starter * @param {App} app The application */ async start(app){ } } /** * GameObject entity */ class GameObject { /** * Game object name * @type string */ name = null; type = null; file = null; } export { GameObjectsManager }