Files
pronature-platform/src/lib/PointerControls.js
T
2026-02-27 13:22:41 +02:00

187 lines
5.1 KiB
JavaScript

import { Vector3, Controls, Euler } from 'three';
const _MOUSE_SENSITIVITY = 0.002;
const _euler = new Euler( 0, 0, 0, 'YXZ' );
class PointerControls extends Controls {
constructor(engine) {
super( engine.cameraWorld, engine.renderer.domElement );
this.kb = {};
this.dom = engine.renderer.domElement;
this.canJump = false;
this.velocity = new Vector3();
this.direction = new Vector3();
this.rotationY = 0;
this.vertex = new Vector3();
this.rvelo = 0;
this.engine = engine;
this.click = false;
this.isLocked = false;
this.minPolarAngle = 0;
this.maxPolarAngle = Math.PI;
this.pointerSpeed = 1.0;
this._onMouseMove = onMouseMove.bind( this );
this._onPointerlockChange = onPointerlockChange.bind( this );
this._onPointerlockError = onPointerlockError.bind( this );
const onKeyDown = (event) => {
this.kb[event.code] = true;
switch (event.code) {
case 'Space':
if (this.canJump === true) this.velocity.y += 350;
this.canJump = false;
break;
}
};
const onKeyUp = (event) => {
this.kb[event.code] = false;
};
document.addEventListener('keydown', onKeyDown);
document.addEventListener('keyup', onKeyUp);
this.dom.addEventListener('click', () => {
this.isLocked && this.clicked && this.clicked();
});
this.dom.addEventListener('mousedown', () => {
this.isLocked && this.onpointer && this.onpointer('start');
});
this.dom.addEventListener('mousemove', () => {
this.isLocked && this.onpointer && this.onpointer('drag');
});
this.dom.addEventListener('mouseup', () => {
this.isLocked && this.onpointer && this.onpointer('end');
});
this.update = () => { };
this.connect(this.dom);
}
connect( element ) {
super.connect( element );
this.dom.ownerDocument.addEventListener( 'mousemove', this._onMouseMove );
this.dom.ownerDocument.addEventListener( 'pointerlockchange', this._onPointerlockChange );
this.dom.ownerDocument.addEventListener( 'pointerlockerror', this._onPointerlockError );
}
disconnect() {
this.dom.ownerDocument.removeEventListener( 'mousemove', this._onMouseMove );
this.dom.ownerDocument.removeEventListener( 'pointerlockchange', this._onPointerlockChange );
this.dom.ownerDocument.removeEventListener( 'pointerlockerror', this._onPointerlockError );
}
dispose() {
this.disconnect();
}
get moveForward(){
return this.kb['ArrowUp'] || this.kb['KeyW'] || this.engine.xrController1?.gamepad?.axes[3] < -0.5 || false
}
get moveBackward(){
return this.kb['ArrowDown'] || this.kb['KeyS'] || this.engine.xrController1?.gamepad?.axes[3] > 0.5 || false
}
get moveLeft(){
return this.kb['ArrowLeft'] || this.kb['KeyA'] || this.engine.xrController1?.gamepad?.axes[2] < -0.5 || false
}
get moveRight(){
return this.kb['ArrowRight'] || this.kb['KeyD'] || this.engine.xrController1?.gamepad?.axes[2] > 0.5 || false
}
get rotateLeft(){
return this.moveLeft;
}
get rotateRight(){
return this.moveRight;
}
get moveUp(){
return this.kb['KeyR'] || false
}
get moveDown(){
return this.kb['KeyF'] || false
}
get cameraLeft(){
return this.kb['KeyQ'] || false
}
get cameraRight(){
return this.kb['KeyE'] || false
}
get moving(){
return this.moveForward || this.moveBackward;
}
get rotating(){
return this.rotateLeft || this.rotateRight;
}
get motion(){
return this.moving || this.rotating;
}
get running(){
return this.moving && this.kb.ShiftLeft;
}
get input() {
return [
this.moveLeft * 1 + this.moveRight * -1,
this.moveForward * 1 + this.moveBackward * -1
]
}
async lock(unadjustedMovement = false){
await this.dom.requestPointerLock( {
unadjustedMovement
} );
}
unlock(){
this.dom.ownerDocument.exitPointerLock();
}
}
export { PointerControls };
function onMouseMove( event ) {
if ( this.enabled === false || this.isLocked === false ) return;
const camera = this.object;
_euler.setFromQuaternion( camera.quaternion );
_euler.y -= event.movementX * _MOUSE_SENSITIVITY * this.pointerSpeed;
_euler.x -= -event.movementY * _MOUSE_SENSITIVITY * this.pointerSpeed;
_euler.x = Math.max( Math.PI / 2 - this.maxPolarAngle, Math.min( Math.PI / 2 - this.minPolarAngle, _euler.x ) );
camera.quaternion.setFromEuler( _euler )
this.dispatchEvent( { type: 'change' } );
}
function onPointerlockChange() {
if ( this.dom.ownerDocument.pointerLockElement === this.dom ) {
this.dispatchEvent( { type: 'lock' } );
this.isLocked = true;
} else {
this.dispatchEvent( { type: 'unlock' } );
this.isLocked = false;
}
//this.engine.cameraRig.rotation.y = this.isLocked ? 0 : Math.PI;
}
function onPointerlockError() {
console.error( 'Unable to use Pointer Lock API' );
}