Files
pronature-platform/src/components/SceneDesigner/GameObject.vue
T

146 lines
6.9 KiB
Vue

<template>
<teleport to=".scene-designer .lines" v-if="active">
<OffsetLine v-for="(t, i) in modelValue.activationTriggers" :x1="vd.x1" :y1="vd.y1"
:x2="parent.data.items.find(i=>i.data.id == t)?.vd.x1"
:y2="parent.data.items.find(i=>i.data.id == t)?.vd.y1" :o1="52" :o2="52"
class="trigger" marker-start="url(#arrow)" ></OffsetLine>
</teleport>
<teleport to=".scene-designer .game-objects" v-if="active">
<g @mousedown="$emit('target', {target:vd, attrs:['x1', 'y1'], delta: true})" :class="{gameObject: true, selected}"
v-show="showInView">
<line :x1="vd.x1" :y1="vd.y1" :x2="parent.vd.x1" :y2="parent.vd.y1"></line>
<svg-icon :src="`/asset/thumb/${modelValue.go||modelValue.type}.webp`" :x="vd.x1" :y="vd.y1" :size="37"></svg-icon>
<text :x="vd.x1" :y="vd.y1" dy="58">{{ modelValue.title }}</text>
<image v-if="modelValue.go" :href="`/asset/thumb/${modelValue.type}.webp`" width="25" class="cursor-pointer"
:x="vd.x1 + 37 - 10" :y="vd.y1 - 37 - 10">
</image>
<image v-if="modelValue.go" href="/static/svg/play-circle.svg" width="20" class="cursor-pointer"
:x="vd.x1 + 37 - 10" :y="vd.y1 + 37 - 10" @click="$emit('preview', modelValue.go)">
</image>
</g>
</teleport>
<teleport to=".scene-designer .lines" v-if="active && targetScene">
<OffsetLine :x1="targetScene.vd.x1" :y1="targetScene.vd.y1"
:x2="modelValue.__this.vd.x1" :y2="modelValue.__this.vd.y1" :o1="88" :o2="55"
class="scene-switcher" marker-start="url(#arrow)" ></OffsetLine>
</teleport>
<v-card v-if="selected" :title="modelValue.title" class="mx-2" variant="text">
<v-select :label="l.gameObjectType" v-model="modelValue.type" density="compact" hide-details
:items="InteractiveObjectTypes.map(e=>({title: l.interactiveObjects[e], value: e}))">
<template v-slot:item="{ props }">
<v-list-item v-bind="props">
<template v-slot:append>
<img :src="`/asset/thumb/${props.value}.webp`" height="37"></img>
</template>
</v-list-item>
</template>
</v-select>
<v-form class="pt-4">
<v-text-field density="compact" :label="l.name" v-model="modelValue.title"></v-text-field>
<!-- <v-text-field density="compact" :label="l.id" v-model="modelValue.id"></v-text-field> -->
<v-number-input density="compact" v-if="!cpc[modelValue.type].__noPoints" :label="l.completionPoints" v-model="modelValue.points"></v-number-input>
</v-form>
<div v-if="selected && modelValue.type">
<component :is="modelValue.type" v-model="mv"></component>
</div>
<v-card :title="l.activationConditions" v-if="modelValue.type != 'CharacterObject'">
<v-number-input density="compact" :label="l.minActivationScore" v-model="modelValue.activationScore"></v-number-input>
<v-select density="compact" :label="l.completionElements" v-model="modelValue.activationTriggers"
:items="parent.data.items.filter(v=>!v.data.exclude && v.data!==modelValue).map(v=>({title: v.data.title, value: v.data.id}))" multiple ></v-select>
<v-select :label="l.activatoinType" :items="activationTypes" density="compact" v-model="modelValue.activationType"></v-select>
</v-card>
</v-card>
</template>
<script>
import SvgIcon from './SvgIcon.vue';
import VideoPlayer from '../InteractiveObjects/VideoPlayer/VideoPlayer.vue';
import TextObject from '../InteractiveObjects/TextObject/TextObject.vue';
import ImageObject from '../InteractiveObjects/ImageObject/ImageObject.vue';
import PuzzleGame1 from '../InteractiveObjects/PuzzleGame1/PuzzleGame1.vue';
import PuzzleGame2 from '../InteractiveObjects/PuzzleGame2/PuzzleGame2.vue';
import MazeQuizGame from '../InteractiveObjects/MazeQuizGame/MazeQuizGame.vue';
import ClassicPuzzle from '../InteractiveObjects/ClassicPuzzle/ClassicPuzzle.vue';
import PairMatchingGame from '../InteractiveObjects/PairMatchingGame/PairMatchingGame.vue';
import SingleQuestion from '../InteractiveObjects/SingleQuestion/SingleQuestion.vue';
import Particles from '../InteractiveObjects/Particles/Particles.vue';
import GenericObject from '../InteractiveObjects/GenericObject/GenericObject.vue';
import CharacterObject from '../InteractiveObjects/CharacterObject/CharacterObject.vue';
import SceneSwitcher from '../InteractiveObjects/SceneSwitcher/SceneSwitcher.vue';
import Teleporter from '../InteractiveObjects/Teleporter/Teleporter.vue';
import OffsetLine from './OffsetLine.vue';
import { InteractiveObjectTypes } from '../InteractiveObjects/InteractiveObject';
const components = {
SvgIcon, OffsetLine, GenericObject, CharacterObject, VideoPlayer, TextObject, ImageObject, SceneSwitcher,
PuzzleGame1, PuzzleGame2, MazeQuizGame, Particles, ClassicPuzzle, PairMatchingGame, SingleQuestion, Teleporter
};
import { markRaw } from 'vue';
export default {
emits:['target', 'preview'],
props:{
//context: Object,
modelValue: Object,
vd: Object,
selected: Boolean,
cid:String,
visible: Boolean,
parent: Object
},
data(){
return {
InteractiveObjectTypes,
active: false,
activationTypes: ['unlock', 'appear'],
cpc: markRaw(components)
}
},
components,
mounted(){
this.active = true;
this.modelValue.points ??= 10;
this.modelValue.activationScore ??= 0;
this.modelValue.type ??= 'GenericObject';
//this.modelValue.title ??= this.l.interactiveObjects[this.modelValue.type]
this.activationTypes = this.activationTypes.map(t=>({title: this.l.activationTypes[t], value: t}))
if (components[this.modelValue.type].__transform){
components[this.modelValue.type].__transform(this.modelValue)
}
},
watch:{
'modelValue.type'(n){
if (components[this.modelValue.type].__noPoints){
this.modelValue.points = 0;
}else{
this.modelValue.points = 10;
}
}
},
computed:{
showInView(){
this.vd.__showInView = this.visible && this.parent.visible;
return this.vd.__showInView;
},
mv(){
return this.modelValue
},
targetScene(){
return this.modelValue.__root.scenes.find(s=>s.data.id == this.modelValue?.switchScene)
},
},
steps: [['x1', 'y1']],
name: 'game-object',
modifiers: ['x1', 'y1'],
methods:{
intersect(v){
return Utils.intersectPointRect([this.vd.x1, this.vd.y1], v);
}
}
}
</script>