Files
pronature-platform/src/components/InteractiveObjects/Particles.vue
T
2025-11-08 20:33:49 +02:00

49 lines
1.7 KiB
Vue

<template>
<v-card v-if="modelValue.go">
<v-card-item>
<v-number-input density="compact" :precision="null" label="Particle width" v-model="modelValue.x"></v-number-input>
<v-number-input density="compact" :precision="null" label="Particle height" v-model="modelValue.y"></v-number-input>
<v-number-input density="compact" :precision="null" label="Area width" v-model="modelValue.w"></v-number-input>
<v-number-input density="compact" :precision="null" label="Area length" v-model="modelValue.h"></v-number-input>
<v-number-input density="compact" label="Count" v-model="modelValue.count"></v-number-input>
<v-img :src="`/asset/thumb/${modelValue.go}.webp`" />
<div class="text-caption text-center">{{ modelValue.title }}</div>
</v-card-item>
</v-card>
<asset-selector @select="assignTexture" :type="['Texture']">
<template v-slot:activator="props">
<v-btn v-bind="props" prepend-icon="mdi-video-box" color="deep-orange-darken-4" block>Choose image object</v-btn>
</template>
</asset-selector>
</template>
<script>
//Grass.positions(1000,50,50), '/static/textures/grass01.png', 1, .5
export default {
data(){
return {
active: false
}
},
mounted(){
this.active = true;
},
props:{
modelValue: Object
},
methods:{
assignTexture(e){
this.modelValue.go = e.id;
this.modelValue.title = e.name
this.modelValue.x = 1;
this.modelValue.y = 1;
this.modelValue.count = 1000;
this.modelValue.w = 50;
this.modelValue.h = 50;
}
}
}
</script>