Files
pronature-platform/src/components/GameDesigner/GameDesigner.vue
T

258 lines
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Vue

<template>
<v-navigation-drawer width="133">
<v-btn-toggle variant="tonal" density="comfortable" class="ma-3" v-model="renderType" color="light-blue-darken-4">
<v-btn value="ST" icon="mdi-video-3d-variant"></v-btn>
<v-btn value="VR" icon="mdi-google-cardboard"></v-btn>
<v-btn value="AG" icon="mdi-glasses"></v-btn>
</v-btn-toggle>
<v-btn-toggle variant="tonal" density="comfortable" class="ma-3" v-model="mode" color="green-darken-4">
<v-btn class="text-none" value="translate" icon="mdi-cursor-move"></v-btn>
<v-btn class="text-none" value="rotate" icon="mdi-rotate-orbit"></v-btn>
<v-btn class="text-none" value="scale" icon="mdi-resize"></v-btn>
</v-btn-toggle>
<v-btn-toggle variant="tonal" v-model="cameraType" class="ma-3" density="comfortable" color="orange-darken-4">
<v-btn value="perspective" icon="mdi-cone"></v-btn>
<v-btn value="orthographic" icon="mdi-cone-off"></v-btn>
</v-btn-toggle>
<div v-if="currentObject" :version="version">
<v-card subtitle="Position" class="ma-1" color="light-blue-darken-4">
<v-number-input :precision="null" controlVariant="stacked" hide-details density="compact" label="x" v-model="currentObject.position.x" :step="0.1"></v-number-input>
<v-number-input :precision="null" controlVariant="stacked" hide-details density="compact" label="y" v-model="currentObject.position.y" :step="0.1"></v-number-input>
<v-number-input :precision="null" controlVariant="stacked" hide-details density="compact" label="z" v-model="currentObject.position.z" :step="0.1"></v-number-input>
</v-card>
<v-card subtitle="Rotation" class="ma-1" color="green-darken-4">
<v-number-input :precision="null" controlVariant="stacked" hide-details density="compact" label="x" v-model="currentObject.rotation.x" :step="0.1"></v-number-input>
<v-number-input :precision="null" controlVariant="stacked" hide-details density="compact" label="y" v-model="currentObject.rotation.y" :step="0.1"></v-number-input>
<v-number-input :precision="null" controlVariant="stacked" hide-details density="compact" label="z" v-model="currentObject.rotation.z" :step="0.1"></v-number-input>
</v-card>
<v-card subtitle="Scale" class="ma-1" color="pink-darken-4">
<template v-slot:append>
<v-btn :icon="uniformScale ? 'mdi-lock-outline' : 'mdi-lock-open-variant-outline'" size="x-small" variant="text" density="compact" @click="uniformScale = !uniformScale"></v-btn>
</template>
<v-number-input :precision="null" controlVariant="stacked" hide-details density="compact" label="x" v-model="currentObject.scale.x" :step="0.01"></v-number-input>
<v-number-input :precision="null" controlVariant="stacked" hide-details density="compact" label="y" v-model="currentObject.scale.y" :step="0.01"></v-number-input>
<v-number-input :precision="null" controlVariant="stacked" hide-details density="compact" label="z" v-model="currentObject.scale.z" :step="0.01"></v-number-input>
</v-card>
<v-card subtitle="Info" v-if="objectInfo" class="ma-1" color="purple-darken-4">
<div class="d-flex flex-column text-caption px-3">
<div>Width: {{ (currentObject.scale.x * objectInfo.width).toFixed(2) }}</div>
<div>Height: {{ (currentObject.scale.y * objectInfo.height).toFixed(2) }}</div>
<div>Depth: {{ (currentObject.scale.z * objectInfo.depth).toFixed(2) }}</div>
</div>
</v-card>
</div>
</v-navigation-drawer>
<div class="container my-3 position-relative game-designer-canvas">
<div ref="target" @click="targetClick" @pointerdown="targetPointerDown"></div>
<div class="renderer-gizmo"></div>
</div>
<v-toolbar density="compact">
<v-slide-group show-arrows>
<v-slide-group-item v-for="(a, i) in objectAnimations" :key="i" v-slot="{ isSelected }">
<v-btn :color="isSelected ? 'primary' : undefined" class="ma-2"
:prepend-icon="'mdi-' + (a.playing ? 'stop' : 'play')" rounded @click="toggleAnimation(a)">
{{ a.name }}
</v-btn>
</v-slide-group-item>
</v-slide-group>
</v-toolbar>
<v-navigation-drawer location="right">
<v-list selectable color="primary" @update:selected="loadScene($event[0])" :items="scenes"></v-list>
<v-list selectable @update:selected="selectObject($event[0])" v-model:selected="selectedObject" color="secondary">
<v-list-item v-for="(v, k) in flatObjects" :title="v.value.__title" :subtitle="v.key" :value="k" :class="`ml-${v.value.__level * 3}`">
<template v-slot:prepend>
<v-btn variant="plain" density="comfortable" size="small" v-if="v.value.__o"
:icon="`mdi-eye${v.value.__o.visible ? '' : '-off'}`"
@click.stop="v.value.__o.visible = !v.value.__o.visible"></v-btn>
<!-- <v-icon :icon="components[item.name].icon" size="small"></v-icon> -->
</template>
<template v-slot:append>
<v-img :src="`/asset/thumb/${v.value.__type}.webp`" width="30"></v-img>
</template>
</v-list-item>
</v-list>
</v-navigation-drawer>
</template>
<script>
import { GameEngine } from '@/lib/GameEngine';
import { GameManager } from '@/lib/GameManager';
import { markRaw } from 'vue';
let engine = null, manager = null;
export default {
props:{
modelValue: Object,
},
data(){
return {
env: 'GameDesigner',
scenes: [],
currentScene: null,
sceneObjects: {},
flatObjects: [],
currentObject: null,
selectedObject: [],
objectAnimations: [],
mode: 'translate',
pointerDownTime: 0,
renderType: 'ST',
cameraType: 'perspective',
uniformScale: true,
version: 0
}
},
async mounted(){
engine = new GameEngine();
await engine.init(this.$refs.target, {
xr: true,
gizmo: true,
stats: true,
mode: 'GameDesigner'
});
manager = await new GameManager(engine, this.modelValue, null, {
onObjectLoad:(sceneObjects, data, object3d, source)=>{
['position', 'scale', 'rotation'].forEach(p=>{
sceneObjects[data.id][p] = object3d[p].clone();
})
sceneObjects[data.id].__o = markRaw(object3d);
sceneObjects[data.id].__animations = markRaw(source.animations || []);
sceneObjects[data.id].__title = data.title;
sceneObjects[data.id].__type = data.type;
sceneObjects[data.id].__level = data.level || 0;
object3d.__pn_id = this.flatObjects.length;
this.flatObjects.push({
key: data.id, value: sceneObjects[data.id]
});
}
});
this.scenes = manager.scenarioData.scenes.map(s=>({
title: s.data.title,
value: s.data.id
}))
window.addEventListener('resize', this.resize);
},
async unmounted(){
this.debug('Disposing scene')
window.removeEventListener('resize', this.resize);
engine.transformControls.removeEventListener('change', this.update)
engine.tm?.setGame(null);
engine.dispose();
this.debug('Disposed scene', JSON.stringify(engine.renderer.info.memory));
engine = null;
manager = null;
},
computed:{
objectInfo(){
if (this.currentObject.__o.userData?.bbox){
let b = this.currentObject.__o.userData.bbox;
return {
width: b.max.x - b.min.x,
height: b.max.y - b.min.y,
depth: b.max.z - b.min.z
}
}
}
},
watch:{
mode(n){
engine.transformControls.setMode(n)
},
renderType(v){
engine.renderType = v;
},
cameraType(v){
if (v == 'perspective'){
engine.setCameraPerspective();
}else{
engine.setCameraOrthographic();
}
},
'currentObject':{
deep: true,
handler(v){
this.handleScale(this.currentObject, this.currentObject.__o)
}
}
},
methods:{
async loadScene(sceneId){
this.flatObjects = [];
await manager.loadScene(sceneId)
this.currentScene = manager.scenarioData.scenes.find(sc=>sc.data.id == sceneId);
this.sceneObjects = this.modelValue.scenes?.[sceneId]?.objects
engine.transformControls.addEventListener('objectChange', this.handleTransformControlsChange)
},
handleScale(src, dst){
if (this.uniformScale){
for (let p of ['x', 'y', 'z']){
if (src.scale[p] != dst.scale[p]) {
let k = src.scale[p]/dst.scale[p];
['x', 'y', 'z'].filter(c=>src.scale[c] == dst.scale[c]).forEach(c=>{
src.scale[c] = dst.scale[c] * k;
engine.transformControls._scaleStart[c] = src.scale[c];
})
break;
}
}
}
['position', 'scale', 'rotation'].forEach(p=>{
dst[p].copy(src[p]);
})
},
handleTransformControlsChange(){
this.handleScale(this.currentObject.__o, this.currentObject);
},
selectObject(oid){
this.currentObject = this.flatObjects[oid]?.value;
this.selectedObject = [oid];
engine.transformControls.attach(this.currentObject.__o);
engine.gizmo.target = this.currentObject.position;
engine.camera.updateProjectionMatrix();
this.objectAnimations = this.currentObject?.__animations?.map(a => ({
name: a.name, id: a.uuid, a
}));
},
targetClick(e){
if (performance.now() - this.pointerDownTime < 200){
let intersects = engine.intersect(e, this.$refs.target, this.flatObjects.map(o=>o.value.__o), true);
if (intersects.length){
this.selectObject(intersects[0].object.__pn_id)
}else{
engine.transformControls.detach();
}
}
},
targetPointerDown(){
this.pointerDownTime = performance.now();
},
targetPointer(e, t){
engine.onPointer(e, this.$refs.target, t);
},
async toggleAnimation(animation){
animation.playing = !animation.playing;
engine.playAnimation(engine.scene, animation.a, animation.playing);
},
resize(){
let r = this.$refs.target;
this.debug('resizing!!', r.clientWidth, r.clientHeight, r)
engine.resize(r.clientWidth, r.clientHeight);
//this.zoom = Math.min(r.clientWidth / this.viewBox.w, r.clientHeight / this.viewBox.h);
},
}
}
</script>