Files
pronature-platform/src/components/GamePlay/GamePlay.vue
T
2026-03-21 17:45:27 +02:00

62 lines
1.8 KiB
Vue

<template>
<v-navigation-drawer width="133" rail location="right">
<v-btn icon="mdi-fullscreen" @click="fullScreen" variant="text" v-tooltip="l.fullScreen"></v-btn>
</v-navigation-drawer>
<div class="container my-3 position-relative ">
<div ref="target" @click="targetClick" class="canvas-wrapper"
@mousedown="targetPointer($event, 'start')"
@mousemove="targetPointer($event, 'drag')"
@mouseup="targetPointer($event, 'end')"></div>
</div>
</template>
<script>
import { GameEngine } from '@/lib/GameEngine';
import { GameManager } from '@/lib/GameManager';
let engine = null, manager = null;
export default {
props:['id'],
async mounted(){
engine = new GameEngine();
await engine.init(this.$refs.target, {
xr: true,
mode: 'GamePlay'
});
manager = await new GameManager(engine, this.id);
window.addEventListener('resize', this.resize);
manager.loadScene(manager.scenarioData.scenes[0].data.id)
},
async unmounted(){
this.debug('Disposing scene')
window.removeEventListener('resize', this.resize);
engine.tm?.setGame(null);
engine.dispose();
this.debug('Disposed scene', JSON.stringify(engine.renderer.info.memory));
engine = null;
manager = null;
},
methods:{
targetClick(e){
engine.onClick(e, this.$refs.target);
},
targetPointer(e, t){
engine.onPointer(e, this.$refs.target, t);
},
resize(){
let r = this.$refs.target;
this.debug('resizing', r.clientWidth, r.clientHeight, r)
engine.resize(r.clientWidth, r.clientHeight);
},
async fullScreen(){
await engine.renderer.domElement.requestFullscreen()
}
}
}
</script>