Files
pronature-platform/src/mixins/GameEnvironmentMixin.js
T
2026-01-28 13:55:49 +02:00

310 lines
12 KiB
JavaScript

import { InteractiveObject } from '@/components/InteractiveObjects/InteractiveObject';
import { VideoPlayer } from '@/components/InteractiveObjects/VideoPlayer';
import { GameEngine } from '@/lib/GameEngine';
import { Hero } from '@/lib/Hero';
import { autoScale, getBoundingBox, getBoundingBoxSize } from '@/lib/MeshUtils';
import Utils from '@/lib/Utils';
let gameEngine = null;
export default {
async mounted(){
gameEngine = new GameEngine();
//this.gameEngine = gameEngine;
await gameEngine.init(this.$refs.target, {
xr: true,
gizmo: this.env == 'GameDesigner',
stats: this.env != 'GamePlay',
designMode: this.env == 'GameDesigner',
depthSense: this.env == 'GameDesigner' ? false : this.store.prefs.xr.depthSense
});
//gameEngine.scene.add(new gameEngine.$.GridHelper(100,100));
if (this.env == 'GameDesigner'){
gameEngine.scene.add(gameEngine.transformControls.getHelper());
}else{
gameEngine.dashboard.enable();
}
this.resize();
//gameEngine.setCamera(gameEngine.orthographicCamera)
//gameEngine.setCameraOrthographic();
await this.loadScenario();
window.addEventListener('resize', this.resize);
},
unmounted(){
window.removeEventListener('resize', this.resize);
gameEngine.clearScene();
gameEngine.stop();
},
computed:{
scenes(){
return this.scenario?.scenes || [];
},
scene(){
return this.scenesList[0];
},
currentObject(){
return this.objectsList[0];
},
sceneObjects(){
return this.object.scenes?.[this.scene?.data?.id]?.objects;
},
object(){
return this.modelValue;
},
objectAnimations(){
return this.currentObject?.__g?.animations?.map(a => ({
name: a.name, id: a.uuid, a
}));
}
},
watch:{
async scene(n){
this.object.scenes = this.object.scenes || {}
this.object.scenes[n.data.id] = this.object.scenes[n.data.id] || {}
await this.loadEnvironment(n, this.object.scenes[n.data.id]);
},
mode(n){
gameEngine.transformControls.setMode(n)
},
// async 'object.scenario'(n){
// await this.loadScenario()
// },
currentObject(n){
if (this.env == 'GameDesigner'){
gameEngine.transformControls.attach(n.__o);
gameEngine.gizmo.target = n.__o.position;
gameEngine.camera.updateProjectionMatrix()
}
},
renderType(v){
gameEngine.renderType = v;
},
cameraType(v){
if (v == 'perspective'){
gameEngine.setCameraPerspective();
}else{
gameEngine.setCameraOrthographic();
}
}
},
methods:{
async loadScenario(){
if (this.object.scenario){
this.scenario = (await this.$api.scenario.load(this.object.scenario)).data;
}else{
this.scenario = null;
}
},
async expandScenarioData(scene){
const promises = [];
['environment', 'scene', 'intro', 'audio'].filter(e=>scene.data[e]).forEach(e=>{
promises.push(this.$api.gameObject.load(scene.data[e]).then(r=>scene.data['$'+e] = r.data))
})
for (let i of scene.data.items || []) {
Object.keys(i.data).filter(k=>k == 'go' || k.startsWith('go_')).forEach(k=>{
promises.push(this.$api.gameObject.load(i.data[k]).then(r=>i.data['$'+k] = r.data));
})
}
await Promise.all(promises);
},
/**
* loads all environment objects
* @param scene Scene object from the Scenario Module
* @param target Target scene definition from Game Module
*/
async loadEnvironment(scene, target){
//await gameEngine.loadPanorama(`/asset/default/43.webp`);
let intro;
gameEngine.clearScene();
gameEngine.activeObjects.visible = false;
await gameEngine.dashboard.ready;
gameEngine.dashboard?.initScene(async ()=>{
if (this.scene.data.$audio){
await gameEngine.playAmbientSound(this.scene.data.$audio.asset.name);
gameEngine.ambientSound.setVolume( 0.5 );
}
intro?.play();
});
await this.expandScenarioData(scene);
gameEngine.dashboard?.loading(0.05);
gameEngine.orbitControls.enableRotate = this.env == 'GameDesigner'
//this is needed cause when mounted canvas has different size
this.resize();
target.objects = target.objects || {};
let l = target.objects;
if (this.scene.data.$environment){
await gameEngine.loadPanorama(this.scene.data.$environment.asset.name);
gameEngine.showBackground(false);
}
if (this.scene.data.$scene){
let env = await gameEngine.load(this.scene.data.$scene.asset.name);
this.setObjectAttributes(l, this.scene.data, env.scene, env, null);
if (this.env != 'GameDesigner'){
env.scene.traverse(o=>{
if (o.name.startsWith('land') || o.name == 'Sphere'){
console.log('Fixing ground. TODO!!!')
gameEngine.physics.add(o, 'fixed', true, undefined, 'mesh', { root: env.scene})
}
})
}
gameEngine.activeObjects.add(env.scene);
}
let expectToFinish = 0, finished = 0;;
if (this.scene.data.items){
let loaded = 0;
for (let i of this.scene.data.items) {
if (this.env != 'GameDesigner'){
if (i.data.activationTriggers?.length || i.data.activationScore){
i.data.shouldBeLocked = true;
}
}
let io = await new InteractiveObject(gameEngine, i.data)
i.__io = io;
if (io.emits?.includes('finish')){
expectToFinish++;
}
this.setObjectAttributes(l, i.data, io.object, io.source, 1);
gameEngine.activeObjects.add(io.object);
if (this.env != 'GameDesigner'){
if (i.data.$go?.type == 'player3d'){
let hero = new Hero(gameEngine, io);
}else{
if (io.source?.animations?.length){
gameEngine.playAnimation(gameEngine.scene, io.source.animations[0]);
}
if (!i.data.noPhysics){
let bb = getBoundingBox(io.object);
let bbs = getBoundingBoxSize(bb);
gameEngine.physics.add(io.object, 'fixed', false, undefined, 'capsule', {
radius: Math.max(bbs.x, bbs.z)/2, halfHeight: bbs.y/2
})
}
}
io.addEventListener('finish', ()=>{
finished ++;
if (!i.data.pointsGiven){
gameEngine.dashboard?.addPoints(i.data.points)
}
i.data.pointsGiven = true;
this.scene.data.items.forEach(di=>{
if (di.data.activationTriggers?.includes(i.data.id)){
let idx = di.data.activationTriggers.indexOf(i.data.id)
di.data.activationTriggers.splice(idx, 1);
}
if (!di.data.activationTriggers?.length && di.__io.object.__active === false &&
gameEngine.dashboard.points > di.data.activationScore){
di.__io.activator.activate();
}
});
if (finished == expectToFinish){
//GO TO NEXT LEVEL
console.log('LEVEL FINISHED')
}
});
io.addEventListener('sceneSwitch', (e)=>{
console.log(e);
this.scenesList = [this.scenes.find(s=>s.data.id == e.scene)]
})
}
loaded += 1/this.scene.data.items.length
gameEngine.dashboard?.loading(0.1 + 0.89*loaded);
}
}
if (this.scene.data.$intro && this.env != 'GameDesigner'){
intro = await new VideoPlayer(gameEngine, {
$go: this.scene.data.$intro,
skipTransition: true,
playInHud: true
});
gameEngine.activeObjects.add(intro.object);
intro.video.addEventListener('pause',()=>{
intro.object.removeFromParent();
gameEngine.clickable.remove(intro.object); //TODO!!!!
gameEngine.activeObjects.visible = true;
gameEngine.showBackground(true);
});
}else{
gameEngine.activeObjects.visible = true;
gameEngine.showBackground(true);
}
gameEngine.dashboard?.loading(1)
gameEngine.physics.start();
},
targetPointerDown(){
this.pointerDownTime = performance.now();
},
targetClick(e){
if (this.env == 'GameDesigner'){
if (performance.now() - this.pointerDownTime < 200){
let intersects = gameEngine.intersect(e, this.$refs.target, gameEngine.activeObjects.children, true);
//console.log(intersects)
if (intersects.length){
//console.log('attaching controls to', intersects[0].object)
//gameEngine.transformControls.attach(intersects[0].object);
//console.log(this.sceneObjects[intersects[0].object.__pn_id])
this.objectsList[0] = this.sceneObjects[intersects[0].object.__pn_id]
}else{
gameEngine.transformControls.detach();
}
}
}else{
gameEngine.onClick(e, this.$refs.target);
}
},
targetPointer(e, t){
gameEngine.onPointer(e, this.$refs.target, t);
},
setObjectAttributes(l, data, object, source, autoScaleFactor = 1){
if (l[data.id]){
['position', 'scale', 'rotation'].forEach(p=>{
object[p].copy(l[data.id][p])
})
}else if (!data.type || data.type == 'GenericObject'){
autoScale(object, autoScaleFactor);
}
l[data.id] = l[data.id] || {};
['position', 'scale', 'rotation', 'visible'].forEach(p=>{
l[data.id][p] = object[p];
})
l[data.id].__o = object;
l[data.id].__g = source;
l[data.id].__title = data.title;
object.__pn_id = data.id;
},
async toggleAnimation(animation){
animation.playing = !animation.playing;
gameEngine.playAnimation(gameEngine.scene, animation.a, animation.playing);
},
resize(){
let r = this.$refs.target;
console.log('resizing!!', r.clientWidth, r.clientHeight, r)
gameEngine.resize(r.clientWidth, r.clientHeight);
//this.zoom = Math.min(r.clientWidth / this.viewBox.w, r.clientHeight / this.viewBox.h);
},
control(){
gameEngine.hero.lockControls();
},
async fullScreen(){
console.log(gameEngine.renderer.domElement);
await gameEngine.renderer.domElement.requestFullscreen()
}
}
}