310 lines
12 KiB
JavaScript
310 lines
12 KiB
JavaScript
import { InteractiveObject } from '@/components/InteractiveObjects/InteractiveObject';
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import { VideoPlayer } from '@/components/InteractiveObjects/VideoPlayer';
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import { GameEngine } from '@/lib/GameEngine';
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import { Hero } from '@/lib/Hero';
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import { autoScale, getBoundingBox, getBoundingBoxSize } from '@/lib/MeshUtils';
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import Utils from '@/lib/Utils';
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let gameEngine = null;
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export default {
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async mounted(){
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gameEngine = new GameEngine();
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//this.gameEngine = gameEngine;
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await gameEngine.init(this.$refs.target, {
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xr: true,
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gizmo: this.env == 'GameDesigner',
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stats: this.env != 'GamePlay',
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designMode: this.env == 'GameDesigner',
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depthSense: this.env == 'GameDesigner' ? false : this.store.prefs.xr.depthSense
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});
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//gameEngine.scene.add(new gameEngine.$.GridHelper(100,100));
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if (this.env == 'GameDesigner'){
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gameEngine.scene.add(gameEngine.transformControls.getHelper());
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}else{
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gameEngine.dashboard.enable();
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}
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this.resize();
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//gameEngine.setCamera(gameEngine.orthographicCamera)
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//gameEngine.setCameraOrthographic();
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await this.loadScenario();
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window.addEventListener('resize', this.resize);
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},
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unmounted(){
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window.removeEventListener('resize', this.resize);
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gameEngine.clearScene();
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gameEngine.stop();
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},
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computed:{
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scenes(){
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return this.scenario?.scenes || [];
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},
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scene(){
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return this.scenesList[0];
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},
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currentObject(){
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return this.objectsList[0];
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},
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sceneObjects(){
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return this.object.scenes?.[this.scene?.data?.id]?.objects;
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},
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object(){
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return this.modelValue;
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},
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objectAnimations(){
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return this.currentObject?.__g?.animations?.map(a => ({
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name: a.name, id: a.uuid, a
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}));
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}
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},
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watch:{
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async scene(n){
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this.object.scenes = this.object.scenes || {}
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this.object.scenes[n.data.id] = this.object.scenes[n.data.id] || {}
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await this.loadEnvironment(n, this.object.scenes[n.data.id]);
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},
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mode(n){
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gameEngine.transformControls.setMode(n)
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},
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// async 'object.scenario'(n){
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// await this.loadScenario()
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// },
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currentObject(n){
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if (this.env == 'GameDesigner'){
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gameEngine.transformControls.attach(n.__o);
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gameEngine.gizmo.target = n.__o.position;
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gameEngine.camera.updateProjectionMatrix()
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}
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},
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renderType(v){
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gameEngine.renderType = v;
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},
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cameraType(v){
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if (v == 'perspective'){
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gameEngine.setCameraPerspective();
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}else{
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gameEngine.setCameraOrthographic();
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}
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}
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},
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methods:{
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async loadScenario(){
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if (this.object.scenario){
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this.scenario = (await this.$api.scenario.load(this.object.scenario)).data;
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}else{
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this.scenario = null;
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}
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},
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async expandScenarioData(scene){
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const promises = [];
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['environment', 'scene', 'intro', 'audio'].filter(e=>scene.data[e]).forEach(e=>{
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promises.push(this.$api.gameObject.load(scene.data[e]).then(r=>scene.data['$'+e] = r.data))
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})
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for (let i of scene.data.items || []) {
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Object.keys(i.data).filter(k=>k == 'go' || k.startsWith('go_')).forEach(k=>{
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promises.push(this.$api.gameObject.load(i.data[k]).then(r=>i.data['$'+k] = r.data));
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})
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}
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await Promise.all(promises);
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},
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/**
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* loads all environment objects
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* @param scene Scene object from the Scenario Module
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* @param target Target scene definition from Game Module
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*/
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async loadEnvironment(scene, target){
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//await gameEngine.loadPanorama(`/asset/default/43.webp`);
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let intro;
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gameEngine.clearScene();
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gameEngine.activeObjects.visible = false;
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await gameEngine.dashboard.ready;
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gameEngine.dashboard?.initScene(async ()=>{
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if (this.scene.data.$audio){
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await gameEngine.playAmbientSound(this.scene.data.$audio.asset.name);
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gameEngine.ambientSound.setVolume( 0.5 );
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}
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intro?.play();
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});
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await this.expandScenarioData(scene);
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gameEngine.dashboard?.loading(0.05);
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gameEngine.orbitControls.enableRotate = this.env == 'GameDesigner'
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//this is needed cause when mounted canvas has different size
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this.resize();
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target.objects = target.objects || {};
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let l = target.objects;
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if (this.scene.data.$environment){
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await gameEngine.loadPanorama(this.scene.data.$environment.asset.name);
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gameEngine.showBackground(false);
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}
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if (this.scene.data.$scene){
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let env = await gameEngine.load(this.scene.data.$scene.asset.name);
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this.setObjectAttributes(l, this.scene.data, env.scene, env, null);
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if (this.env != 'GameDesigner'){
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env.scene.traverse(o=>{
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if (o.name.startsWith('land') || o.name == 'Sphere'){
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console.log('Fixing ground. TODO!!!')
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gameEngine.physics.add(o, 'fixed', true, undefined, 'mesh', { root: env.scene})
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}
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})
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}
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gameEngine.activeObjects.add(env.scene);
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}
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let expectToFinish = 0, finished = 0;;
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if (this.scene.data.items){
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let loaded = 0;
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for (let i of this.scene.data.items) {
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if (this.env != 'GameDesigner'){
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if (i.data.activationTriggers?.length || i.data.activationScore){
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i.data.shouldBeLocked = true;
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}
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}
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let io = await new InteractiveObject(gameEngine, i.data)
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i.__io = io;
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if (io.emits?.includes('finish')){
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expectToFinish++;
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}
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this.setObjectAttributes(l, i.data, io.object, io.source, 1);
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gameEngine.activeObjects.add(io.object);
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if (this.env != 'GameDesigner'){
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if (i.data.$go?.type == 'player3d'){
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let hero = new Hero(gameEngine, io);
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}else{
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if (io.source?.animations?.length){
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gameEngine.playAnimation(gameEngine.scene, io.source.animations[0]);
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}
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if (!i.data.noPhysics){
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let bb = getBoundingBox(io.object);
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let bbs = getBoundingBoxSize(bb);
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gameEngine.physics.add(io.object, 'fixed', false, undefined, 'capsule', {
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radius: Math.max(bbs.x, bbs.z)/2, halfHeight: bbs.y/2
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})
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}
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}
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io.addEventListener('finish', ()=>{
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finished ++;
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if (!i.data.pointsGiven){
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gameEngine.dashboard?.addPoints(i.data.points)
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}
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i.data.pointsGiven = true;
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this.scene.data.items.forEach(di=>{
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if (di.data.activationTriggers?.includes(i.data.id)){
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let idx = di.data.activationTriggers.indexOf(i.data.id)
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di.data.activationTriggers.splice(idx, 1);
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}
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if (!di.data.activationTriggers?.length && di.__io.object.__active === false &&
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gameEngine.dashboard.points > di.data.activationScore){
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di.__io.activator.activate();
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}
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});
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if (finished == expectToFinish){
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//GO TO NEXT LEVEL
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console.log('LEVEL FINISHED')
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}
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});
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io.addEventListener('sceneSwitch', (e)=>{
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console.log(e);
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this.scenesList = [this.scenes.find(s=>s.data.id == e.scene)]
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})
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}
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loaded += 1/this.scene.data.items.length
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gameEngine.dashboard?.loading(0.1 + 0.89*loaded);
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}
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}
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if (this.scene.data.$intro && this.env != 'GameDesigner'){
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intro = await new VideoPlayer(gameEngine, {
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$go: this.scene.data.$intro,
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skipTransition: true,
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playInHud: true
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});
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gameEngine.activeObjects.add(intro.object);
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intro.video.addEventListener('pause',()=>{
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intro.object.removeFromParent();
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gameEngine.clickable.remove(intro.object); //TODO!!!!
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gameEngine.activeObjects.visible = true;
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gameEngine.showBackground(true);
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});
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}else{
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gameEngine.activeObjects.visible = true;
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gameEngine.showBackground(true);
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}
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gameEngine.dashboard?.loading(1)
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gameEngine.physics.start();
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},
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targetPointerDown(){
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this.pointerDownTime = performance.now();
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},
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targetClick(e){
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if (this.env == 'GameDesigner'){
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if (performance.now() - this.pointerDownTime < 200){
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let intersects = gameEngine.intersect(e, this.$refs.target, gameEngine.activeObjects.children, true);
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//console.log(intersects)
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if (intersects.length){
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//console.log('attaching controls to', intersects[0].object)
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//gameEngine.transformControls.attach(intersects[0].object);
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//console.log(this.sceneObjects[intersects[0].object.__pn_id])
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this.objectsList[0] = this.sceneObjects[intersects[0].object.__pn_id]
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}else{
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gameEngine.transformControls.detach();
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}
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}
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}else{
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gameEngine.onClick(e, this.$refs.target);
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}
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},
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targetPointer(e, t){
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gameEngine.onPointer(e, this.$refs.target, t);
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},
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setObjectAttributes(l, data, object, source, autoScaleFactor = 1){
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if (l[data.id]){
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['position', 'scale', 'rotation'].forEach(p=>{
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object[p].copy(l[data.id][p])
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})
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}else if (!data.type || data.type == 'GenericObject'){
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autoScale(object, autoScaleFactor);
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}
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l[data.id] = l[data.id] || {};
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['position', 'scale', 'rotation', 'visible'].forEach(p=>{
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l[data.id][p] = object[p];
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})
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l[data.id].__o = object;
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l[data.id].__g = source;
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l[data.id].__title = data.title;
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object.__pn_id = data.id;
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},
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async toggleAnimation(animation){
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animation.playing = !animation.playing;
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gameEngine.playAnimation(gameEngine.scene, animation.a, animation.playing);
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},
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resize(){
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let r = this.$refs.target;
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console.log('resizing!!', r.clientWidth, r.clientHeight, r)
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gameEngine.resize(r.clientWidth, r.clientHeight);
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//this.zoom = Math.min(r.clientWidth / this.viewBox.w, r.clientHeight / this.viewBox.h);
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},
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control(){
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gameEngine.hero.lockControls();
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},
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async fullScreen(){
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console.log(gameEngine.renderer.domElement);
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await gameEngine.renderer.domElement.requestFullscreen()
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}
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}
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} |