Files
pronature-platform/src/lib/Draggable.js
T
2026-04-10 20:22:09 +03:00

69 lines
2.8 KiB
JavaScript

import { Raycaster, Vector3 } from "three"
class Draggable{
constructor(engine, defaultDistance){
const objects = [];
const raycaster = new Raycaster();
let v = new Vector3(), cv = new Vector3();
let dragging = null;
this.add = function(object, dragZone, fn, distance){
objects.push(object);
object._draggable = {fn, dragZone, distance: (distance || defaultDistance) * engine.scale}
}
this.remove = function(object){
delete object._draggable;
objects.splice(objects.indexOf(object), 1);
}
this.handleController = function(controller, action){
raycaster.setFromXRController(controller);
this.handle(action);
}
this.handleMouse = function (mouse, action) {
raycaster.setFromCamera(mouse, engine.camera);
this.handle(action);
};
this.handle = function(action){
if (['start', 'selectstart'].includes(action)){
let forExecute = [];
engine.cameraWorld.getWorldPosition(cv);
objects.filter(o=>{
do {
if (o.__active === false || o.visible === false) return false;
o = o.parent;
} while (o);
return true;
}).forEach(o=>{
o.getWorldPosition(v);
if (cv.distanceTo(v) <= o._draggable.distance){
const intersects = raycaster.intersectObject(o);
if (intersects[0]) forExecute.push({o, i:intersects[0]})
}
});
if (forExecute[0]) {
let s = forExecute.sort((a,b)=>a.i.distance-b.i.distance)[0];
s.o._draggable.fn.start && s.o._draggable.fn.start(s.i);
dragging = s;
dragging.zone = raycaster.intersectObject(s.o._draggable.dragZone)[0];
}
}else if (['end', 'selectend'].includes(action) && dragging){
dragging.o._draggable.fn.end && dragging.o._draggable.fn.end(dragging);
dragging = null;
}else if(['drag', 'move'].includes(action) && dragging){
const intersect = raycaster.intersectObject(dragging.o._draggable.dragZone)[0];
if (intersect?.uv && dragging.zone?.uv){
dragging.o.position.x += -4*(dragging.zone.uv.x - intersect.uv.x);
dragging.o.position.y += 4*(dragging.zone.uv.y - intersect.uv.y);
dragging.o._draggable.fn.drag && dragging.o._draggable.fn.drag(dragging);
dragging.zone = intersect;
}
}
}
}
}
export { Draggable }