Files
pronature-platform/src/components/AssetsManagement/AssetPreview.vue
T
2026-03-18 22:00:21 +02:00

111 lines
4.1 KiB
Vue

<template>
<div v-show="forRendering">
<div class="position-relative">
<div ref="target"></div>
<div class="renderer-gizmo"></div>
</div>
<v-slide-group show-arrows>
<v-slide-group-item v-for="(a, i) in animations" :key="i" v-slot="{ isSelected }">
<v-btn :color="isSelected ? 'primary' : undefined" class="ma-2"
:prepend-icon="'mdi-' + (a.playing ? 'stop' : 'play')" rounded @click="toggleAnimation(a)">
{{ a.name }}
</v-btn>
</v-slide-group-item>
</v-slide-group>
</div>
<img v-if="obj && !forRendering && obj.type == 'object2d'" :src="`/asset/default/${obj.asset?.name}`" />
<video v-if="obj && !forRendering && obj.type == 'video'" controls :autoplay="autoplay ? 'autoplay' : ''"
:src="`/asset/default/${obj.asset?.name}`"></video>
<audio v-if="obj && !forRendering && obj.type == 'audio'" controls :autoplay="autoplay ? 'autoplay' : ''"
:src="`/asset/default/${obj.asset?.name}`" class="d-block w-100"></audio>
</template>
<script>
import { GameEngine } from '@/lib/GameEngine.js';
import { autoScale } from '@/lib/MeshUtils';
let gameEngine = null;
export default{
props:{
object: Object,
objectId: Number,
autoplay: Boolean
},
data(){
return {
animations: [],
obj: null
}
},
async mounted(){
if (this.object) {
this.obj = this.object;
}else{
this.obj = (await this.$api.gameObject.load(this.objectId)).data;
}
},
beforeUnmount() {
gameEngine?.dispose();
gameEngine = null;
},
watch:{
object(n){
this.obj = n;
},
async obj(){
if (!this.obj) return;
gameEngine = new GameEngine();
await gameEngine.init(this.$refs.target, {
gizmo: true,
xr: true,
mode: 'ObjectPreview'
});
await this.loadAsset();
}
},
computed:{
forRendering() {
return this.$p.objectTypes.find(t=> t.value == this.obj?.type)?.render
}
},
methods:{
async loadAsset() {
if (this.forRendering) {
gameEngine.resetScene();
if (this.obj.type == 'panorama2d') {
await gameEngine.loadPanorama(this.obj.asset.name);
// let t = await gameEngine.loadTexture(`/asset/default/${this.obj.asset.name}`);
// t.mapping = gameEngine.$.EquirectangularReflectionMapping;
// gameEngine.scene.background = t;
// gameEngine.scene.environment = t;
// gameEngine.scene.add(gameEngine.camera);
} else {
let gltf = await gameEngine.load(this.obj.asset.name);
//console.debug('GLTF', gltf);
this.loadedAsset = gltf;
this.animations = gltf.animations.map(a => ({
name: a.name, id: a.uuid
}));
autoScale(gltf.scene);
let bb = new gameEngine.$.Box3().setFromObject(gltf.scene);
//console.log(bb)
gameEngine.camera.position.set(bb.max.x, bb.max.y, bb.max.z);
gameEngine.orbitControls.target.set((bb.max.x + bb.min.x) / 2, (bb.max.y + bb.min.y) / 2, (bb.max.z + bb.min.z) / 2)
gameEngine.orbitControls.update();
gameEngine.activeObjects.add(gltf.scene);
//gameEngine.scene.add(gameEngine.light);
}
}
},
async toggleAnimation(animation){
animation.playing = !animation.playing;
gameEngine.playAnimation(
gameEngine.scene,
this.loadedAsset.animations.find(a=>a.uuid == animation.id),
animation.playing
);
},
}
}
</script>