gameobject module dev
This commit is contained in:
+3
-1
@@ -1,6 +1,8 @@
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.DS_Store
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node_modules
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/dist
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/out
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/repo
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# local env files
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.env.local
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@@ -20,4 +22,4 @@ pnpm-debug.log*
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*.njsproj
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*.sln
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*.sw?
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.cert
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.cert
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@@ -0,0 +1,3 @@
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JSDOC:
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jsdoc ./backend/app/Db.js -t "D:\IMI\ProNature\jsdoc-releases-4.0\templates\haruki" -d console -q format=xml
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+23
-1
@@ -3,10 +3,13 @@ import { ObjectId, MongoClient } from 'mongodb';
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let db;
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let dbo;
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/**
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* Manages database operations
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*/
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class Db {
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name = 'db';
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init(app){
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this.app = app;
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}
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async start(app){
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@@ -23,6 +26,12 @@ class Db {
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}
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}
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/**
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* Inserts a record in a db collection
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* @param {string} collection The name of the collection
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* @param {Object} value The object to insert
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* @returns Inserted Id
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*/
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async create(collection, value){
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try {
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delete value._id;
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@@ -31,6 +40,13 @@ class Db {
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}
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}
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/**
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* Loads a record from db collection
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* @param {string} collection The name of the collection
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* @param {Object} key Record identifier
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* @param {Object} projection What data to take from the object
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* @returns A record
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*/
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async get(collection, key, projection){
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try {
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let res = await dbo.collection(collection).findOne(key, projection ? {projection} : undefined)
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@@ -39,6 +55,12 @@ class Db {
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}
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}
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/**
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* Performs a database query
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* @param {string} collection Collection name
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* @param {Object} query A mongo db query
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* @returns Array of records
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*/
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async list(collection, query){
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try {
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let cursor = dbo.collection(collection).find(query.query, query.project ? {projection: query.project} : undefined);
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@@ -0,0 +1,170 @@
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import decompress from "decompress";
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import sharp from 'sharp';
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import fs from 'fs';
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import path from 'path';
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const collection = 'assets';
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/**
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* Application layer manager
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*/
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class GameObjectsManager{
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name = 'gameObject';
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/**
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* Plugin initializer
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* @param {App} app The Application
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*/
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init(app){
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const {db, config} = app;
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/**
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* Gets last asset Id from database
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* @returns {Number} Last Asset Id
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*/
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this.getLastId = async function(){
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let ag = await db.aggregate(collection, [
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{
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$group:{
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_id: null,
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max: {
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$max: "$id",
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},
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},
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},
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]);
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return ag.max || 0;
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}
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/**
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* Creates a game object
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* @param {Context} ctx Request context
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* @param {GameObject} data Asset data
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*/
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this.create = async function(ctx, data){
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data.id = (await this.getLastId()) + 1;
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await db.create(collection, data);
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if (ctx.files?.file){
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await this.addFile(data, ctx.files.file)
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await fs.promises.unlink(ctx.files.file.path)
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await db.update(collection, {id: data.id}, data);
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}
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return data;
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}
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/**
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* Retrieves game object from database
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* @param {Number} id Game object ID
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* @returns {GameObject} The game object
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*/
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this.read = async function(id){
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id = parseInt(id);
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return await db.get(collection, {id});
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}
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/**
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* Updates game object into the database
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* @param {Context} ctx Request context
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* @param {GameObject} data Game object
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*/
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this.update = async function(ctx, data){
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data.id = parseInt(data.id);
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let object = await this.read(data.id);
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data = Object.assign(object, data);
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if (ctx.files?.file){
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await this.addFile(data, ctx.files.file)
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await fs.promises.unlink(ctx.files.file.path)
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}if (ctx.files?.thumb){
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await this.addThumb(data, ctx.files.thumb.path);
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await fs.promises.unlink(ctx.files.thumb.path)
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}
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await db.update(collection, {id: data.id}, data);
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return data;
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}
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/**
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* Removes game object from database
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* @param {Number} id Game object ID
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*/
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this.remove = async function(id){
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id = parseInt(id);
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await db.remove(collection, {id});
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}
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/**
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* Assigns a file to a game object
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* @param {GameObject} object Game object
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* @param {File} tmpFile A file
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*/
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this.addFile = async function(object, tmpFile){
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let i = tmpFile;
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let ofn = i.name;
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let ext = path.extname(ofn).toLowerCase();
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let src = `${config.fs.repo}/source/${object.id}${ext}`;
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let def = `${config.fs.repo}/default/${object.id}`;
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await fs.promises.copyFile(i.path, src);
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object.asset = {
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ofn,
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name: `${object.id}${ext}`
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}
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if (ext == '.zip'){
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let result = await decompress(src, def);
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object.asset.list = result.map(f=>f.path);
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object.asset.type = 'bundle';
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}else{
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object.asset.type = 'single';
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await fs.promises.copyFile(src, def + ext);
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await this.addThumb(object, src);
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}
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}
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/**
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* Assigns a thumbnail to a game object
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* @param {GameObject} object Game object
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* @param {File} thumbSrc A thumbnail
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*/
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this.addThumb = async function(object, thumbSrc){
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let dest = `${config.fs.repo}/thumb/${object.id}.webp`;
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await sharp(thumbSrc).resize({height: 250}).toFile(dest);
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object.asset.thumb = `${object.id}.webp`;
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}
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/**
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* Returns list of GameObjects
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* @param {Object} query Query to DB
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* @returns {GameObject[]} Array of game objects
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*/
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this.list = async function(query){
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return await db.list(collection, {
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query: {},
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project: { name:1, id:1, type:1, asset:1}
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});
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}
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}
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/**
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* Class starter
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* @param {App} app The application
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*/
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async start(app){
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}
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}
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/**
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* GameObject entity
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*/
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class GameObject {
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/**
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* Game object name
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* @type string
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*/
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name = null;
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type = null;
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file = null;
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}
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export { GameObjectsManager }
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@@ -0,0 +1,27 @@
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import express from 'express';
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class AssetController{
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name = 'assetController'
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route = '/asset'
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init(app){
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const router = express.Router();
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const {config} = app;
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router.get('/:where/:id(*)', async (req, res)=>{
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res.sendFile(config.fs.repo + req.params.where + '/' + req.params.id, (err)=>{
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if (err){
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console.error('Error retreiving file', req.params, err.code, err.message);
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if (req.params.where == 'thumb'){
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res.redirect(302, '/empty.png');
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}else res.status(404).end();
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}
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});
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})
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app.webServer.xapp.use(this.route, router);
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}
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}
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export {AssetController}
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@@ -1,25 +0,0 @@
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import express from 'express';
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import fs from 'fs';
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import { v4 as uuidv4 } from 'uuid';
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import multipart from 'connect-multiparty';
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const multipartMiddleware = multipart();
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class GameObjectsApi{
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name = 'gameObjectsApi'
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route = '/api/game-object'
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init(app){
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const { am, config } = app;
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const router = express.Router();
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router.put('/', multipartMiddleware, async (req, res)=>{
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try{
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}catch(err){
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}
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});
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app.webServer.xapp.use(this.route, router);
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}
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}
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export {GameObjectsApi}
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@@ -0,0 +1,49 @@
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import express from 'express';
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import multipart from 'connect-multiparty';
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const multipartMiddleware = multipart();
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class GameObjectsController{
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name = 'gameObjectsApi'
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route = '/api/game-object'
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init(app){
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const { gameObject } = app;
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const router = express.Router();
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/**
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* Create & update
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*/
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router.put('/', multipartMiddleware, async (req, res)=>{
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try{
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let data = req.body;
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let object = await gameObject[data.id? 'update' : 'create'](req, data)
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res.json({status: 'OK', object});
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}catch(err){
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console.error(err);
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res.status(500).json({status: 'ERR', err});
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}
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});
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/**
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* List
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*/
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router.post('/', async (req, res)=>{
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let result = await gameObject.list(req.body);
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res.json(result);
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})
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router.get('/', async (req, res)=>{
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})
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router.get('/:id', async (req, res)=>{
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let object = await gameObject.read(parseInt(req.params.id));
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res.json(object);
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})
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app.webServer.xapp.use(this.route, router);
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}
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}
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export {GameObjectsController}
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+3
-1
@@ -11,8 +11,10 @@ import App from './app/App.js';
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const modules = [
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{name:'Config', path:'app/Config.js'},
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{name:'Db', path:'app/Db.js'},
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{name:'GameObjectsManager', path:'app/bl/GameObjectsManager.js'},
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{name:'WebServer', path:'app/WebServer.js'},
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{name:'GameObjectsApi', path:'controllers/api/GameObjects.js'},
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{name: 'AssetController', path: 'controllers/AssetController.js'},
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{name:'GameObjectsController', path:'controllers/api/GameObjectsController.js'},
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]
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process.on('uncaughtException', err => {
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Generated
+953
-5
File diff suppressed because it is too large
Load Diff
@@ -18,12 +18,14 @@
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"connect-multiparty": "^2.2.0",
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"cookie-parser": "^1.4.7",
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"core-js": "^3.37.1",
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"decompress": "^4.2.1",
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"dotenv": "^16.4.5",
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"express": "^4.21.1",
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"express-session": "^1.18.1",
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"helmet": "^8.0.0",
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"mongodb": "^6.10.0",
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"roboto-fontface": "*",
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"sharp": "^0.33.5",
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"three": "^0.169.0",
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"uuid": "^11.0.2",
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"vue": "^3.4.31",
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File diff suppressed because one or more lines are too long
+1
-1
@@ -1,7 +1,7 @@
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<template>
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<v-app>
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<v-main>
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<router-view />
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<router-view :key="$route.fullPath"/>
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</v-main>
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</v-app>
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</template>
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@@ -7,29 +7,37 @@
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<v-btn icon="mdi-plus" variant="text" v-bind="props"></v-btn>
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</template>
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<v-list>
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<v-list-item to="/game-objects/">Нов игрови обект</v-list-item>
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<v-list-item to="/game-objects/add">Нов игрови обект</v-list-item>
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<v-list-item>Нов сценарий</v-list-item>
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<v-list-item>Нова игра</v-list-item>
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</v-list>
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</v-menu>
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</v-app-bar>
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<v-navigation-drawer :location="$vuetify.display.mobile ? 'bottom' : undefined" expand-on-hover rail>
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<v-navigation-drawer class="bg-secondary" ocation="$vuetify.display.mobile ? 'bottom' : undefined" expand-on-hover rail>
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<v-list>
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<v-list-item prepend-avatar="/logo.webp" subtitle="Admin Console" title="ProNature"></v-list-item>
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</v-list>
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<v-divider></v-divider>
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<v-list nav>
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<v-list-item prepend-icon="mdi-database" to="/game-objects" title="Game Objects"></v-list-item>
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<v-list-item prepend-icon="mdi-receipt-text-edit-outline" title="Game Scenarios"></v-list-item>
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<v-list-item prepend-icon="mdi-cogs" title="Game Rules"></v-list-item>
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<v-list-item prepend-icon="mdi-controller" title="Games"></v-list-item>
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<v-list-item prepend-icon="mdi-database" to="/game-objects/list" :title="$l.gameObjects"></v-list-item>
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<v-list-item prepend-icon="mdi-receipt-text-edit-outline" :title="$l.gameScenarios"></v-list-item>
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<v-list-item prepend-icon="mdi-cogs" :title="$l.gameRules"></v-list-item>
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<v-divider></v-divider>
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<v-list-item prepend-icon="mdi-controller" :title="$l.games"></v-list-item>
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</v-list>
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<v-divider></v-divider>
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<v-list nav>
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<v-list-item @click="toggleTheme" prepend-icon="mdi-theme-light-dark" :title="$l.darkMode"></v-list-item>
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</v-list>
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</v-navigation-drawer>
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</template>
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<script setup>
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import { ref } from 'vue'
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const drawer = ref(false);
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import { useTheme } from 'vuetify'
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const theme = useTheme()
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function toggleTheme () {
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theme.global.name.value = theme.global.current.value.dark ? 'light' : 'dark'
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}
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</script>
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@@ -21,13 +21,11 @@ class GameEngine {
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mesh.rotation.y = time / 1000;
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renderer.render(scene, camera);
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||||
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}
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||||
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const renderer = new THREE.WebGLRenderer({ antialias: true, alpha: true });
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renderer.setSize(width, height);
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renderer.setAnimationLoop(animate);
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document.body.appendChild(renderer.domElement);
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||||
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this.renderer = renderer;
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||||
}
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||||
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||||
@@ -0,0 +1,91 @@
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<template>
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<v-card :title="id =='add' ? $l.createGameObject : $l.editGameObject" class="container my-3">
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<v-form class="pa-4" v-model="valid">
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<v-text-field :label="$l.name" v-model="object.name" :rules="[rules.required]"></v-text-field>
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<v-select :label="$l.objectType" v-model="object.type" :items="objectTypes" :rules="[rules.required]">
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</v-select>
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<v-file-input :label="$l.objectFile" v-model="object.file" :rules="[rules.requiredFile]"></v-file-input>
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<div v-if="object.asset?.name">{{ object.asset.name }}</div>
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</v-form>
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<v-card-actions>
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<v-btn @click="saveAndPreview" :loading="loading" prepend-icon="mdi-content-save" color="primary"
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:disabled="!valid">
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{{ $l.saveAndPreview }}
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</v-btn>
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<v-btn @click="captureThumbnail" v-if="object.asset?.type == 'bundle'" prepend-icon="mdi-camera" color="secondary">{{ $l.captureThumbnail }}</v-btn>
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<v-btn @click="publish" prepend-icon="mdi-publish" color="success" v-if="false && object.id">{{ $l.publish }}</v-btn>
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||||
</v-card-actions>
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</v-card>
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||||
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<v-card :title="$l.preview" class="container my-3" v-if="object.asset">
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||||
<div ref="target" v-if="object?.asset?.type == 'bundle'"></div>
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<v-img v-else :src="`/asset/default/${object.asset?.name}`"></v-img>
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||||
</v-card>
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||||
</template>
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||||
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||||
<script>
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||||
import { GameEngine } from '@/gameEngine';
|
||||
|
||||
const gameEngine = new GameEngine();
|
||||
|
||||
export default {
|
||||
data() {
|
||||
return {
|
||||
object: {},
|
||||
valid: false,
|
||||
rules: {
|
||||
required: v => v ? true : this.$l.fieldRequired,
|
||||
requiredFile: v => (v?.length || this.id != 'add') ? true : this.$l.fieldRequired
|
||||
},
|
||||
objectTypes: ['panorama2d', 'environment3d', 'object3d', 'object2d', 'player3d', 'audio'].map(e => ({
|
||||
title: this.$l[e],
|
||||
value: e
|
||||
})),
|
||||
loading: false
|
||||
}
|
||||
},
|
||||
async created(){
|
||||
if (this.id && this.id != 'add'){
|
||||
this.object = (await this.$api.gameObject.load(this.id)).data;
|
||||
}
|
||||
},
|
||||
mounted() {
|
||||
//this.$refs.target?.appendChild(gameEngine.renderer.domElement);
|
||||
},
|
||||
computed: {
|
||||
fileToUpload(){
|
||||
return this.object?.file instanceof File
|
||||
},
|
||||
id(){
|
||||
return this.$route.params?.id;
|
||||
}
|
||||
},
|
||||
methods: {
|
||||
async saveAndPreview() {
|
||||
this.loading = true;
|
||||
try {
|
||||
let fd = new FormData();
|
||||
let keys = ['name', 'type'];
|
||||
if (this.fileToUpload) keys.push('file');
|
||||
if (this.id != 'add') keys.push('id');
|
||||
|
||||
keys.forEach(e=>fd.append(e, this.object[e]))
|
||||
let result = await this.$api.gameObject.save(fd);
|
||||
Object.assign(this.object, result.data.object);
|
||||
if (this.id == 'add'){
|
||||
this.$router.replace({ params: {id: this.object.id} });
|
||||
}
|
||||
} catch (err) {
|
||||
console.error(err);
|
||||
}
|
||||
this.loading = false
|
||||
},
|
||||
captureThumbnail() {
|
||||
|
||||
},
|
||||
async publish() {
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
</script>
|
||||
@@ -1,67 +0,0 @@
|
||||
<template>
|
||||
<v-card :title="$l.createGameObject" class="container my-3">
|
||||
<v-form class="pa-4" v-model="valid">
|
||||
<v-text-field :label="$l.name" v-model="name" :rules="[rules.required]"></v-text-field>
|
||||
<v-select :label="$l.objectType" v-model="type" :items="objectTypes" :rules="[rules.required]">
|
||||
</v-select>
|
||||
<v-file-input :label="$l.objectFile" v-model="file" :rules="[rules.requiredFile]"></v-file-input>
|
||||
</v-form>
|
||||
<v-card-actions>
|
||||
<v-btn @click="saveAndPreview" :loading="loading" prepend-icon="mdi-content-save" color="primary" :disabled="!valid">
|
||||
{{ $l.saveAndPreview }}
|
||||
</v-btn>
|
||||
<v-btn @click="captureThumbnail" prepend-icon="mdi-camera" color="secondary">{{$l.captureThumbnail}}</v-btn>
|
||||
<v-btn @click="publish" prepend-icon="mdi-publish" color="success">{{$l.publish}}</v-btn>
|
||||
</v-card-actions>
|
||||
</v-card>
|
||||
|
||||
<v-card title="Preview" class="container my-3">
|
||||
<div ref="target"></div>
|
||||
</v-card>
|
||||
</template>
|
||||
|
||||
<script>
|
||||
import { GameEngine } from '@/gameEngine';
|
||||
|
||||
const gameEngine = new GameEngine();
|
||||
|
||||
export default {
|
||||
data(){
|
||||
return {
|
||||
name: null,
|
||||
type: null,
|
||||
file: null,
|
||||
valid: false,
|
||||
rules:{
|
||||
required: v=> v ? true : this.$l.fieldRequired,
|
||||
requiredFile: v=> v?.length ? true : this.$l.fieldRequired
|
||||
},
|
||||
objectTypes: ['panorama2d', 'environment3d', 'object3d', 'object2d', 'player3d', 'audio'].map(e=>({
|
||||
title: this.$l[e],
|
||||
value: e
|
||||
})),
|
||||
loading:false
|
||||
}
|
||||
},
|
||||
mounted() {
|
||||
this.$refs.target.appendChild(gameEngine.renderer.domElement);
|
||||
},
|
||||
methods: {
|
||||
async saveAndPreview() {
|
||||
this.loading = true;
|
||||
let fd = new FormData();
|
||||
fd.append('file', this.file);
|
||||
fd.append('name', this.name);
|
||||
fd.append('type', this.type);
|
||||
let result = await this.$api.gameObject.save(fd)
|
||||
this.loading = false
|
||||
},
|
||||
captureThumbnail() {
|
||||
|
||||
},
|
||||
async publish(){
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
</script>
|
||||
@@ -0,0 +1,27 @@
|
||||
<template>
|
||||
<v-container>
|
||||
<v-row>
|
||||
<v-col v-for="(v, i) in items" :key="i" cols="3">
|
||||
{{ v.name }}
|
||||
<span class="font-weight-thin">{{ v.type }}</span>
|
||||
<v-btn density="compact" variant="text" icon="mdi-pencil-outline" :to="`/game-objects/${v.id}`"></v-btn>
|
||||
<v-img :src="`/asset/thumb/${v.asset?.thumb}`"></v-img>
|
||||
</v-col>
|
||||
</v-row>
|
||||
</v-container>
|
||||
|
||||
</template>
|
||||
|
||||
<script>
|
||||
export default {
|
||||
data(){
|
||||
return {
|
||||
items: []
|
||||
}
|
||||
},
|
||||
|
||||
async created(){
|
||||
this.items = (await this.$api.gameObject.search()).data.data
|
||||
},
|
||||
}
|
||||
</script>
|
||||
@@ -10,6 +10,12 @@ export default {
|
||||
gameObject:{
|
||||
async save(data){
|
||||
return await $ax.put('/game-object', data);
|
||||
},
|
||||
async load(id){
|
||||
return await $ax.get(`/game-object/${id}`);
|
||||
},
|
||||
async search(query){
|
||||
return await $ax.post('/game-object', query);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
+8
-1
@@ -1,6 +1,7 @@
|
||||
const lang = {
|
||||
bg: {
|
||||
createGameObject: 'Добавяне на игрови обект',
|
||||
editGameObject: 'Редактиране на игрови обект',
|
||||
name: 'Име',
|
||||
fieldRequired: 'Полето е задължително',
|
||||
objectType: 'Тип обект',
|
||||
@@ -12,8 +13,14 @@ const lang = {
|
||||
audio: 'Аудио',
|
||||
player3d: 'Играч',
|
||||
saveAndPreview: 'Запис и преглед',
|
||||
preview: 'Преглед',
|
||||
captureThumbnail: 'Capture thumbnail',
|
||||
publish: 'Публикуване'
|
||||
publish: 'Публикуване',
|
||||
gameObjects: 'Обекти',
|
||||
gameScenarios: 'Сценарии',
|
||||
gameRules: 'Правила',
|
||||
games: 'Игри',
|
||||
darkMode: 'Тъмен режим'
|
||||
},
|
||||
en: {
|
||||
|
||||
|
||||
@@ -35,8 +35,14 @@ export default createVuetify({
|
||||
themes: {
|
||||
light: {
|
||||
colors: {
|
||||
// primary: '#1867C0',
|
||||
// secondary: '#5CBBF6',
|
||||
primary: '#497d95',
|
||||
secondary: '#63963a',
|
||||
},
|
||||
},
|
||||
dark: {
|
||||
colors: {
|
||||
primary: '#497d95',
|
||||
secondary: '#63963a',
|
||||
},
|
||||
},
|
||||
},
|
||||
|
||||
Reference in New Issue
Block a user