gameobject module dev
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@@ -0,0 +1,170 @@
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import decompress from "decompress";
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import sharp from 'sharp';
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import fs from 'fs';
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import path from 'path';
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const collection = 'assets';
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/**
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* Application layer manager
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*/
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class GameObjectsManager{
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name = 'gameObject';
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/**
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* Plugin initializer
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* @param {App} app The Application
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*/
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init(app){
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const {db, config} = app;
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/**
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* Gets last asset Id from database
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* @returns {Number} Last Asset Id
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*/
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this.getLastId = async function(){
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let ag = await db.aggregate(collection, [
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{
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$group:{
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_id: null,
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max: {
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$max: "$id",
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},
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},
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},
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]);
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return ag.max || 0;
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}
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/**
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* Creates a game object
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* @param {Context} ctx Request context
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* @param {GameObject} data Asset data
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*/
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this.create = async function(ctx, data){
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data.id = (await this.getLastId()) + 1;
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await db.create(collection, data);
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if (ctx.files?.file){
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await this.addFile(data, ctx.files.file)
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await fs.promises.unlink(ctx.files.file.path)
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await db.update(collection, {id: data.id}, data);
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}
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return data;
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}
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/**
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* Retrieves game object from database
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* @param {Number} id Game object ID
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* @returns {GameObject} The game object
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*/
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this.read = async function(id){
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id = parseInt(id);
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return await db.get(collection, {id});
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}
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/**
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* Updates game object into the database
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* @param {Context} ctx Request context
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* @param {GameObject} data Game object
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*/
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this.update = async function(ctx, data){
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data.id = parseInt(data.id);
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let object = await this.read(data.id);
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data = Object.assign(object, data);
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if (ctx.files?.file){
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await this.addFile(data, ctx.files.file)
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await fs.promises.unlink(ctx.files.file.path)
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}if (ctx.files?.thumb){
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await this.addThumb(data, ctx.files.thumb.path);
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await fs.promises.unlink(ctx.files.thumb.path)
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}
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await db.update(collection, {id: data.id}, data);
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return data;
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}
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/**
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* Removes game object from database
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* @param {Number} id Game object ID
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*/
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this.remove = async function(id){
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id = parseInt(id);
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await db.remove(collection, {id});
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}
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/**
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* Assigns a file to a game object
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* @param {GameObject} object Game object
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* @param {File} tmpFile A file
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*/
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this.addFile = async function(object, tmpFile){
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let i = tmpFile;
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let ofn = i.name;
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let ext = path.extname(ofn).toLowerCase();
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let src = `${config.fs.repo}/source/${object.id}${ext}`;
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let def = `${config.fs.repo}/default/${object.id}`;
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await fs.promises.copyFile(i.path, src);
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object.asset = {
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ofn,
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name: `${object.id}${ext}`
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}
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if (ext == '.zip'){
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let result = await decompress(src, def);
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object.asset.list = result.map(f=>f.path);
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object.asset.type = 'bundle';
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}else{
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object.asset.type = 'single';
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await fs.promises.copyFile(src, def + ext);
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await this.addThumb(object, src);
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}
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}
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/**
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* Assigns a thumbnail to a game object
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* @param {GameObject} object Game object
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* @param {File} thumbSrc A thumbnail
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*/
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this.addThumb = async function(object, thumbSrc){
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let dest = `${config.fs.repo}/thumb/${object.id}.webp`;
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await sharp(thumbSrc).resize({height: 250}).toFile(dest);
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object.asset.thumb = `${object.id}.webp`;
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}
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/**
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* Returns list of GameObjects
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* @param {Object} query Query to DB
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* @returns {GameObject[]} Array of game objects
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*/
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this.list = async function(query){
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return await db.list(collection, {
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query: {},
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project: { name:1, id:1, type:1, asset:1}
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});
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}
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}
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/**
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* Class starter
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* @param {App} app The application
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*/
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async start(app){
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}
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}
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/**
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* GameObject entity
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*/
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class GameObject {
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/**
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* Game object name
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* @type string
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*/
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name = null;
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type = null;
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file = null;
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}
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export { GameObjectsManager }
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