gameobject module dev
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+1
-1
@@ -1,7 +1,7 @@
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<template>
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<v-app>
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<v-main>
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<router-view />
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<router-view :key="$route.fullPath"/>
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</v-main>
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</v-app>
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</template>
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@@ -7,29 +7,37 @@
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<v-btn icon="mdi-plus" variant="text" v-bind="props"></v-btn>
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</template>
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<v-list>
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<v-list-item to="/game-objects/">Нов игрови обект</v-list-item>
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<v-list-item to="/game-objects/add">Нов игрови обект</v-list-item>
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<v-list-item>Нов сценарий</v-list-item>
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<v-list-item>Нова игра</v-list-item>
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</v-list>
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</v-menu>
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</v-app-bar>
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<v-navigation-drawer :location="$vuetify.display.mobile ? 'bottom' : undefined" expand-on-hover rail>
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<v-navigation-drawer class="bg-secondary" ocation="$vuetify.display.mobile ? 'bottom' : undefined" expand-on-hover rail>
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<v-list>
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<v-list-item prepend-avatar="/logo.webp" subtitle="Admin Console" title="ProNature"></v-list-item>
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</v-list>
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<v-divider></v-divider>
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<v-list nav>
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<v-list-item prepend-icon="mdi-database" to="/game-objects" title="Game Objects"></v-list-item>
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<v-list-item prepend-icon="mdi-receipt-text-edit-outline" title="Game Scenarios"></v-list-item>
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<v-list-item prepend-icon="mdi-cogs" title="Game Rules"></v-list-item>
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<v-list-item prepend-icon="mdi-controller" title="Games"></v-list-item>
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<v-list-item prepend-icon="mdi-database" to="/game-objects/list" :title="$l.gameObjects"></v-list-item>
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<v-list-item prepend-icon="mdi-receipt-text-edit-outline" :title="$l.gameScenarios"></v-list-item>
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<v-list-item prepend-icon="mdi-cogs" :title="$l.gameRules"></v-list-item>
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<v-divider></v-divider>
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<v-list-item prepend-icon="mdi-controller" :title="$l.games"></v-list-item>
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</v-list>
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<v-divider></v-divider>
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<v-list nav>
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<v-list-item @click="toggleTheme" prepend-icon="mdi-theme-light-dark" :title="$l.darkMode"></v-list-item>
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</v-list>
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</v-navigation-drawer>
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</template>
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<script setup>
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import { ref } from 'vue'
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const drawer = ref(false);
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import { useTheme } from 'vuetify'
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const theme = useTheme()
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function toggleTheme () {
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theme.global.name.value = theme.global.current.value.dark ? 'light' : 'dark'
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}
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</script>
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@@ -21,13 +21,11 @@ class GameEngine {
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mesh.rotation.y = time / 1000;
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renderer.render(scene, camera);
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}
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const renderer = new THREE.WebGLRenderer({ antialias: true, alpha: true });
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renderer.setSize(width, height);
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renderer.setAnimationLoop(animate);
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document.body.appendChild(renderer.domElement);
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this.renderer = renderer;
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}
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@@ -0,0 +1,91 @@
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<template>
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<v-card :title="id =='add' ? $l.createGameObject : $l.editGameObject" class="container my-3">
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<v-form class="pa-4" v-model="valid">
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<v-text-field :label="$l.name" v-model="object.name" :rules="[rules.required]"></v-text-field>
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<v-select :label="$l.objectType" v-model="object.type" :items="objectTypes" :rules="[rules.required]">
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</v-select>
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<v-file-input :label="$l.objectFile" v-model="object.file" :rules="[rules.requiredFile]"></v-file-input>
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<div v-if="object.asset?.name">{{ object.asset.name }}</div>
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</v-form>
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<v-card-actions>
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<v-btn @click="saveAndPreview" :loading="loading" prepend-icon="mdi-content-save" color="primary"
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:disabled="!valid">
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{{ $l.saveAndPreview }}
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</v-btn>
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<v-btn @click="captureThumbnail" v-if="object.asset?.type == 'bundle'" prepend-icon="mdi-camera" color="secondary">{{ $l.captureThumbnail }}</v-btn>
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<v-btn @click="publish" prepend-icon="mdi-publish" color="success" v-if="false && object.id">{{ $l.publish }}</v-btn>
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</v-card-actions>
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</v-card>
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<v-card :title="$l.preview" class="container my-3" v-if="object.asset">
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<div ref="target" v-if="object?.asset?.type == 'bundle'"></div>
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<v-img v-else :src="`/asset/default/${object.asset?.name}`"></v-img>
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</v-card>
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</template>
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<script>
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import { GameEngine } from '@/gameEngine';
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const gameEngine = new GameEngine();
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export default {
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data() {
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return {
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object: {},
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valid: false,
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rules: {
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required: v => v ? true : this.$l.fieldRequired,
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requiredFile: v => (v?.length || this.id != 'add') ? true : this.$l.fieldRequired
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},
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objectTypes: ['panorama2d', 'environment3d', 'object3d', 'object2d', 'player3d', 'audio'].map(e => ({
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title: this.$l[e],
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value: e
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})),
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loading: false
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}
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},
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async created(){
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if (this.id && this.id != 'add'){
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this.object = (await this.$api.gameObject.load(this.id)).data;
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}
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},
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mounted() {
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//this.$refs.target?.appendChild(gameEngine.renderer.domElement);
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},
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computed: {
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fileToUpload(){
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return this.object?.file instanceof File
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},
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id(){
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return this.$route.params?.id;
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}
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},
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methods: {
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async saveAndPreview() {
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this.loading = true;
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try {
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let fd = new FormData();
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let keys = ['name', 'type'];
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if (this.fileToUpload) keys.push('file');
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if (this.id != 'add') keys.push('id');
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keys.forEach(e=>fd.append(e, this.object[e]))
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let result = await this.$api.gameObject.save(fd);
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Object.assign(this.object, result.data.object);
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if (this.id == 'add'){
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this.$router.replace({ params: {id: this.object.id} });
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}
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} catch (err) {
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console.error(err);
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}
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this.loading = false
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},
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captureThumbnail() {
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},
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async publish() {
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}
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}
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}
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</script>
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@@ -1,67 +0,0 @@
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<template>
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<v-card :title="$l.createGameObject" class="container my-3">
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<v-form class="pa-4" v-model="valid">
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<v-text-field :label="$l.name" v-model="name" :rules="[rules.required]"></v-text-field>
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<v-select :label="$l.objectType" v-model="type" :items="objectTypes" :rules="[rules.required]">
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</v-select>
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<v-file-input :label="$l.objectFile" v-model="file" :rules="[rules.requiredFile]"></v-file-input>
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</v-form>
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<v-card-actions>
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<v-btn @click="saveAndPreview" :loading="loading" prepend-icon="mdi-content-save" color="primary" :disabled="!valid">
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{{ $l.saveAndPreview }}
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</v-btn>
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<v-btn @click="captureThumbnail" prepend-icon="mdi-camera" color="secondary">{{$l.captureThumbnail}}</v-btn>
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<v-btn @click="publish" prepend-icon="mdi-publish" color="success">{{$l.publish}}</v-btn>
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</v-card-actions>
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</v-card>
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<v-card title="Preview" class="container my-3">
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<div ref="target"></div>
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</v-card>
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</template>
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<script>
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import { GameEngine } from '@/gameEngine';
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const gameEngine = new GameEngine();
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export default {
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data(){
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return {
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name: null,
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type: null,
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file: null,
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valid: false,
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rules:{
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required: v=> v ? true : this.$l.fieldRequired,
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requiredFile: v=> v?.length ? true : this.$l.fieldRequired
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},
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objectTypes: ['panorama2d', 'environment3d', 'object3d', 'object2d', 'player3d', 'audio'].map(e=>({
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title: this.$l[e],
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value: e
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})),
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loading:false
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}
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},
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mounted() {
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this.$refs.target.appendChild(gameEngine.renderer.domElement);
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},
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methods: {
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async saveAndPreview() {
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this.loading = true;
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let fd = new FormData();
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fd.append('file', this.file);
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fd.append('name', this.name);
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fd.append('type', this.type);
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let result = await this.$api.gameObject.save(fd)
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this.loading = false
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},
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captureThumbnail() {
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},
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async publish(){
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}
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}
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}
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</script>
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@@ -0,0 +1,27 @@
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<template>
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<v-container>
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<v-row>
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<v-col v-for="(v, i) in items" :key="i" cols="3">
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{{ v.name }}
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<span class="font-weight-thin">{{ v.type }}</span>
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<v-btn density="compact" variant="text" icon="mdi-pencil-outline" :to="`/game-objects/${v.id}`"></v-btn>
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<v-img :src="`/asset/thumb/${v.asset?.thumb}`"></v-img>
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</v-col>
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</v-row>
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</v-container>
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</template>
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<script>
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export default {
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data(){
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return {
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items: []
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}
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},
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async created(){
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this.items = (await this.$api.gameObject.search()).data.data
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},
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}
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</script>
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@@ -10,6 +10,12 @@ export default {
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gameObject:{
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async save(data){
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return await $ax.put('/game-object', data);
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},
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async load(id){
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return await $ax.get(`/game-object/${id}`);
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},
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async search(query){
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return await $ax.post('/game-object', query);
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}
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}
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}
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+8
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const lang = {
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bg: {
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createGameObject: 'Добавяне на игрови обект',
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editGameObject: 'Редактиране на игрови обект',
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name: 'Име',
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fieldRequired: 'Полето е задължително',
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objectType: 'Тип обект',
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@@ -12,8 +13,14 @@ const lang = {
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audio: 'Аудио',
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player3d: 'Играч',
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saveAndPreview: 'Запис и преглед',
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preview: 'Преглед',
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captureThumbnail: 'Capture thumbnail',
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publish: 'Публикуване'
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publish: 'Публикуване',
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gameObjects: 'Обекти',
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gameScenarios: 'Сценарии',
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gameRules: 'Правила',
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games: 'Игри',
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darkMode: 'Тъмен режим'
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},
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en: {
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@@ -35,8 +35,14 @@ export default createVuetify({
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themes: {
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light: {
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colors: {
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// primary: '#1867C0',
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// secondary: '#5CBBF6',
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primary: '#497d95',
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secondary: '#63963a',
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},
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},
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dark: {
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colors: {
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primary: '#497d95',
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secondary: '#63963a',
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},
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},
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},
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