gameobject module dev
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<template>
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<v-card :title="id =='add' ? $l.createGameObject : $l.editGameObject" class="container my-3">
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<v-form class="pa-4" v-model="valid">
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<v-text-field :label="$l.name" v-model="object.name" :rules="[rules.required]"></v-text-field>
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<v-select :label="$l.objectType" v-model="object.type" :items="objectTypes" :rules="[rules.required]">
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</v-select>
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<v-file-input :label="$l.objectFile" v-model="object.file" :rules="[rules.requiredFile]"></v-file-input>
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<div v-if="object.asset?.name">{{ object.asset.name }}</div>
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</v-form>
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<v-card-actions>
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<v-btn @click="saveAndPreview" :loading="loading" prepend-icon="mdi-content-save" color="primary"
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:disabled="!valid">
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{{ $l.saveAndPreview }}
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</v-btn>
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<v-btn @click="captureThumbnail" v-if="object.asset?.type == 'bundle'" prepend-icon="mdi-camera" color="secondary">{{ $l.captureThumbnail }}</v-btn>
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<v-btn @click="publish" prepend-icon="mdi-publish" color="success" v-if="false && object.id">{{ $l.publish }}</v-btn>
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</v-card-actions>
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</v-card>
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<v-card :title="$l.preview" class="container my-3" v-if="object.asset">
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<div ref="target" v-if="object?.asset?.type == 'bundle'"></div>
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<v-img v-else :src="`/asset/default/${object.asset?.name}`"></v-img>
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</v-card>
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</template>
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<script>
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import { GameEngine } from '@/gameEngine';
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const gameEngine = new GameEngine();
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export default {
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data() {
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return {
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object: {},
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valid: false,
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rules: {
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required: v => v ? true : this.$l.fieldRequired,
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requiredFile: v => (v?.length || this.id != 'add') ? true : this.$l.fieldRequired
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},
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objectTypes: ['panorama2d', 'environment3d', 'object3d', 'object2d', 'player3d', 'audio'].map(e => ({
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title: this.$l[e],
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value: e
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})),
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loading: false
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}
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},
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async created(){
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if (this.id && this.id != 'add'){
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this.object = (await this.$api.gameObject.load(this.id)).data;
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}
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},
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mounted() {
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//this.$refs.target?.appendChild(gameEngine.renderer.domElement);
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},
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computed: {
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fileToUpload(){
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return this.object?.file instanceof File
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},
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id(){
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return this.$route.params?.id;
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}
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},
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methods: {
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async saveAndPreview() {
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this.loading = true;
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try {
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let fd = new FormData();
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let keys = ['name', 'type'];
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if (this.fileToUpload) keys.push('file');
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if (this.id != 'add') keys.push('id');
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keys.forEach(e=>fd.append(e, this.object[e]))
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let result = await this.$api.gameObject.save(fd);
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Object.assign(this.object, result.data.object);
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if (this.id == 'add'){
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this.$router.replace({ params: {id: this.object.id} });
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}
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} catch (err) {
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console.error(err);
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}
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this.loading = false
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},
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captureThumbnail() {
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},
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async publish() {
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}
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}
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}
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</script>
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