immersive mode video player
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@@ -43,8 +43,8 @@ class VideoPlayer extends EventManager {
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skipTransition: data.skipTransition
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});
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}
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if (data.hideBackground || 1){
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engine.showBackground(false);
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if (data.immersive || 1){
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engine.immersive(true);
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}
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}
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@@ -54,8 +54,8 @@ class VideoPlayer extends EventManager {
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skipTransition: data.skipTransition
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});
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}
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if (data.hideBackground || 1){
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engine.showBackground(true);
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if (data.immersive || 1){
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engine.immersive(false);
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}
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}
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@@ -26,8 +26,6 @@ export default {
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}
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this.resize();
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//engine.setCamera(engine.orthographicCamera)
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//engine.setCameraOrthographic();
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if (!this.scenario) {
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await this.loadScenario();
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}
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@@ -144,7 +142,7 @@ export default {
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await this.expandScenarioData(scene);
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engine.dashboard?.loading(0.05);
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engine.orbitControls.enableRotate = this.env == 'GameDesigner'
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//engine.orbitControls.enableRotate = this.env == 'GameDesigner'
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//this is needed cause when mounted canvas has different size
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this.resize();
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@@ -236,7 +234,7 @@ export default {
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$go: this.scene.data.$intro,
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skipTransition: true,
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playInHud: true,
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hideBackground: true
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immersive: true
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});
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engine.activeObjects.add(intro.object);
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intro.video.addEventListener('pause',()=>{
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