character selector
This commit is contained in:
@@ -3,7 +3,7 @@
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<v-dialog transition="dialog-bottom-transition" fullscreen v-model="dialog">
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<v-card title="Assets">
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<v-container v-if="type?.includes('GameObject')">
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<v-btn v-for="(v, i) in InteractiveObjectTypes" @click="select(v, 'InteractiveObject')">{{ v.id }}</v-btn>
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<v-btn v-for="(v, i) in InteractiveObjectTypes" @click="select(v, 'InteractiveObject')">{{ v.name }}</v-btn>
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</v-container>
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<AssetBrowser :query="query" @select="select" :hideFilter="true"></AssetBrowser>
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<v-card-actions>
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@@ -0,0 +1,11 @@
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class CharacterObject{
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constructor(engine, data){
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return new Promise(async(resolve, reject)=>{
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this.source = await engine.load(data.$go.asset.name);
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this.object = this.source.scene;
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resolve(this);
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})
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}
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}
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export { CharacterObject }
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@@ -0,0 +1,34 @@
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<template>
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<div v-if="modelValue.go">
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<v-img :src="`/asset/thumb/${modelValue.go}.webp`" />
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<div class="text-caption text-center">{{ modelValue.title }}</div>
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</div>
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<asset-selector @select="assignCharacter" :type="['Character']">
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<template v-slot:activator="props">
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<v-btn v-bind="props" prepend-icon="mdi-video-box" color="deep-orange-darken-4" block>Select character</v-btn>
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</template>
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</asset-selector>
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</template>
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<script>
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export default {
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data(){
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return {
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active: false
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}
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},
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mounted(){
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this.active = true;
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},
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props:{
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modelValue: Object
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},
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methods:{
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assignCharacter(e){
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this.modelValue.go = e.id;
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this.modelValue.title = e.name
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}
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}
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}
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</script>
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@@ -1,20 +1,23 @@
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import { Group } from "three";
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import { GenericObject } from "./GenenricObject";
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import { TextObject } from "./TextObject";
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import { ImageObject } from "./ImageObject";
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import { CharacterObject } from "./CharacterObject";
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import { VideoPlayer } from "./VideoPlayer";
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import { PuzzleGame1 } from "./PuzzleGame1";
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import { PuzzleGame2 } from "./PuzzleGame2";
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// import { Game3 } from "./games/Game3";
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import { PuzzleGame4 } from "./PuzzleGame4";
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// import { Game5 } from "./games/Game5";
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// import { Game6 } from "./games/Game6";
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import { TextObject } from "./TextObject";
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import { ImageObject } from "./ImageObject";
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import { VideoPlayer } from "./VideoPlayer";
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import { MazeQuizGame } from "./MazeQuizGame/MazeQuizGame";
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import { Particles } from "./Particles";
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import { assignMaterial, assignParams } from "@/lib/MeshUtils";
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const InteractiveObjectsImports = { PuzzleGame1, PuzzleGame2, PuzzleGame4, MazeQuizGame, Particles };
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const InteractiveObjectsImports = {
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PuzzleGame1, PuzzleGame2, PuzzleGame4,
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GenericObject, CharacterObject, MazeQuizGame, Particles };
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class InteractiveObject {
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constructor(gameEngine, obj) {
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@@ -61,7 +64,8 @@ class InteractiveObject {
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this.source = gltf;
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break;
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case 'GenericObject':
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let go = await new GenericObject(gameEngine, obj) //await gameEngine.load(obj.$go.asset.name);
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case 'CharacterObject':
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let go = await new InteractiveObjectsImports[obj.type](gameEngine, obj) //await gameEngine.load(obj.$go.asset.name);
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this.source = go.source;
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this.object = go.object;
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break;
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@@ -82,7 +86,6 @@ class InteractiveObject {
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case 'PuzzleGame2':
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case 'MazeQuizGame':
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case 'Particles':
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console.log(obj.type);
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this.source = await new InteractiveObjectsImports[obj.type](gameEngine, obj);
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this.object = this.source.object;
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break;
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@@ -95,6 +98,8 @@ class InteractiveObject {
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const InteractiveObjectTypes = [
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{
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id: 'CharacterObject', name: 'Character'
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}, {
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id: 'PuzzleGame1', name: 'Puzzle Game 1'
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},{
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id: 'PuzzleGame2', name: 'Puzzle Game 2'
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@@ -1,12 +1,10 @@
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<template>
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<v-card v-if="modelValue.go">
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<v-card-item>
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<v-number-input density="compact" label="Width" v-model="modelValue.w"></v-number-input>
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<v-number-input density="compact" label="Height" v-model="modelValue.h"></v-number-input>
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<v-img :src="`/asset/thumb/${modelValue.go}.webp`" />
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<div class="text-caption text-center">{{ modelValue.title }}</div>
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</v-card-item>
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</v-card>
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<div v-if="modelValue.go">
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<v-number-input density="compact" label="Width" v-model="modelValue.w"></v-number-input>
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<v-number-input density="compact" label="Height" v-model="modelValue.h"></v-number-input>
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<v-img :src="`/asset/thumb/${modelValue.go}.webp`" />
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<div class="text-caption text-center">{{ modelValue.title }}</div>
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</div>
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<asset-selector @select="assignTexture" :type="['Texture']">
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<template v-slot:activator="props">
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<v-btn v-bind="props" prepend-icon="mdi-video-box" color="deep-orange-darken-4" block>Choose image object</v-btn>
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@@ -1,12 +1,10 @@
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<template>
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<v-card v-if="modelValue.go">
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<v-card-item>
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<v-number-input density="compact" label="Width" v-model="modelValue.w"></v-number-input>
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<v-number-input density="compact" label="Height" v-model="modelValue.h"></v-number-input>
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<v-img :src="`/asset/thumb/${modelValue.go}.webp`" />
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<div class="text-caption text-center">{{ modelValue.title }}</div>
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</v-card-item>
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</v-card>
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<div v-if="modelValue.go">
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<v-number-input density="compact" label="Width" v-model="modelValue.w"></v-number-input>
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<v-number-input density="compact" label="Height" v-model="modelValue.h"></v-number-input>
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<v-img :src="`/asset/thumb/${modelValue.go}.webp`" />
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<div class="text-caption text-center">{{ modelValue.title }}</div>
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</div>
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<asset-selector @select="assignTexture" :type="['Texture']">
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<template v-slot:activator="props">
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<v-btn v-bind="props" prepend-icon="mdi-video-box" color="deep-orange-darken-4" block>Choose image object</v-btn>
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@@ -11,7 +11,7 @@
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</g>
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</teleport>
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<v-card v-if="selected" :title="modelValue.title" class="mx-2" variant="text">
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<asset-selector @select="assignGameObject" :type="['GameObject', 'Player']">
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<asset-selector @select="assignGameObject" :type="['GameObject']">
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<template v-slot:activator="props">
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<v-btn v-bind="props" prepend-icon="mdi-panorama-outline" color="success" block>Choose game object</v-btn>
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</template>
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@@ -37,10 +37,11 @@ import PuzzleGame2 from '../InteractiveObjects/PuzzleGame2.vue';
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import MazeQuizGame from '../InteractiveObjects/MazeQuizGame/MazeQuizGame.vue';
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import Particles from '../InteractiveObjects/Particles.vue';
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import GenericObject from '../InteractiveObjects/GenericObject.vue';
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import CharacterObject from '../InteractiveObjects/CharacterObject.vue';
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export default {
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emits:['target', 'preview'],
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components: { SvgIcon, GenericObject, VideoPlayer, PuzzleGame1, PuzzleGame2, MazeQuizGame, Particles, },
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components: { SvgIcon, GenericObject, CharacterObject, VideoPlayer, PuzzleGame1, PuzzleGame2, MazeQuizGame, Particles, },
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data(){
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return {
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active: false
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@@ -78,7 +79,6 @@ export default {
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this.modelValue.go = e.id;
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if (this.modelValue.id == this.modelValue.title){
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this.modelValue.title = e.name
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delete this.modelValue.io;
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}
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if (e.type == 'InteractiveObject'){
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this.modelValue.type = e.id;
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@@ -8,7 +8,7 @@ export class CharacterControls {
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rotateAngle = new THREE.Vector3(0, 1, 0)
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rotateQuarternion = new THREE.Quaternion()
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cameraTarget = new THREE.Vector3()
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storedFall = 0
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cameraY = 3
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// constants
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fadeDuration = 0.2
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@@ -101,11 +101,16 @@ export class CharacterControls {
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}
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this.actionStart += delta;
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this.cameraDelta += delta * ( pointerControls.cameraLeft * -1 + pointerControls.cameraRight * 1)
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this.walkDirection.x = this.walkDirection.y = this.walkDirection.z = 0
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if (pointerControls.kb.KeyR && this.cameraY < 5){
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this.cameraY+=delta;
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}
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if (pointerControls.kb.KeyF && this.cameraY > 1){
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this.cameraY-=delta;
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}
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if (pointerControls.motion) {
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this.directionVelocity = this.directionVelocity * 2.5 * Math.abs(input[0])
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this.direction += input[0] * delta * 2.5 //this.directionVelocity;
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@@ -145,13 +150,13 @@ export class CharacterControls {
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let cameraPosition = new THREE.Vector3().copy(this.camera.position)
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let cameraDesiredPosition = new THREE.Vector3(
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this.model.position.x + 5* Math.sin(this.model.rotation.y + Math.PI + this.cameraDelta + this.cameraIdleDelta),
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3,
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this.cameraY,
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this.model.position.z + 5* Math.cos(this.model.rotation.y + Math.PI + this.cameraDelta + this.cameraIdleDelta)
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)
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cameraPosition.lerp(cameraDesiredPosition, delta*2)
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this.camera.position.copy(cameraPosition)
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this.orbitControl.target.set(this.model.position.x, 2, this.model.position.z)
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this.orbitControl.target.set(this.model.position.x, this.cameraY - 1, this.model.position.z)
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this.camera.lookAt(this.orbitControl.target)
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}
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+18
-4
@@ -35,7 +35,7 @@ class DashBoard {
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const dash = new Group(), hud = new Group(), hudTarget = new Group();
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hud.visible = false;
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let hudAnimation, hudPlane;
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let hudAnimation, hudPlane, textPlane;
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this.group = dash;
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dash.add(hud);
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hud.add(hudTarget)
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@@ -62,6 +62,19 @@ class DashBoard {
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hudPlane.position.z = -0.22;
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hudPlane.position.y = -0.05
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hud.add(hudPlane)
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textPlane = new Mesh(
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new PlaneGeometry(engine.aspect, 0.17),
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new MeshBasicMaterial({
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map: await engine.loadTexture('/static/textures/hud.png', ''),
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opacity: 0.52,
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transparent:true
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})
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);
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textPlane.position.z = -0.25;
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textPlane.position.y = -0.46
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textPlane.visible = false;
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dash.add(textPlane)
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})()
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const text = new Text()
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@@ -69,7 +82,7 @@ class DashBoard {
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text:``,
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fontSize: 0.033, lineHeight: 1.1, maxWidth: engine.aspect * 0.8,
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textAlign: 'center', font: '/static/fonts/Montserrat-Regular.ttf',
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anchorX: 'center', anchorY: 0.05, depthOffset: 0.1, color: 0x000000,
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anchorX: 'center', anchorY: 0.03, depthOffset: 0.1, color: 0x000000,
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clipRect: [-engine.aspect * 0.4, -0.12, engine.aspect * 0.4, 0]
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})
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text.sync();
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@@ -83,9 +96,10 @@ class DashBoard {
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})
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this.updateText = function(t, textScrolledCallback){
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textPlane.visible = !!t;
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engine.motionQueue.clear(text);
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text.text = t;
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text.anchorY = 0.05;
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text.anchorY = 0.03;
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text.sync(()=>{
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let dh = text.clipRect[1] - text.textRenderInfo.blockBounds[1];
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if (dh > 0){
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@@ -98,7 +112,7 @@ class DashBoard {
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}
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engine.motionQueue.add({
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o: text,
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a: { anchorY: text.textRenderInfo.blockBounds[1] + 0.05 },
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a: { anchorY: text.textRenderInfo.blockBounds[1] + 0.03 },
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t: dh*177,
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u: updateFn
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})
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@@ -27,7 +27,7 @@ export default {
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}, {
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value: 'player3d',
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icon: 'human-greeting',
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type: 'Player',
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type: 'Character',
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render: true,
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color: 'yellow-accent-4'
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}, {
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