#72 epic refactoring
This commit is contained in:
@@ -23,7 +23,7 @@
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<script>
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import { GameEngine } from '@/lib/GameEngine.js';
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import { autoScale } from '@/lib/MeshUtils';
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let gameEngine = null;
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let engine = null;
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export default{
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props:{
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@@ -45,8 +45,8 @@ export default{
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}
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},
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beforeUnmount() {
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gameEngine?.dispose();
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gameEngine = null;
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engine?.dispose();
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engine = null;
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},
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watch:{
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object(n){
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@@ -54,8 +54,8 @@ export default{
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},
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async obj(){
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if (!this.obj) return;
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gameEngine = new GameEngine();
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await gameEngine.init(this.$refs.target, {
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engine = new GameEngine();
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await engine.init(this.$refs.target, {
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gizmo: true,
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xr: true,
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mode: 'ObjectPreview'
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@@ -71,41 +71,45 @@ export default{
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methods:{
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async loadAsset() {
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if (this.forRendering) {
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gameEngine.resetScene();
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engine.resetScene();
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if (this.obj.type == 'panorama2d') {
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await gameEngine.loadPanorama(this.obj.asset.name);
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// let t = await gameEngine.loadTexture(`/asset/default/${this.obj.asset.name}`);
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// t.mapping = gameEngine.$.EquirectangularReflectionMapping;
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// gameEngine.scene.background = t;
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// gameEngine.scene.environment = t;
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// gameEngine.scene.add(gameEngine.camera);
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await engine.loadPanorama(this.obj.asset.name);
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// let t = await engine.loadTexture(`/asset/default/${this.obj.asset.name}`);
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// t.mapping = engine.$.EquirectangularReflectionMapping;
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// engine.scene.background = t;
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// engine.scene.environment = t;
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// engine.scene.add(engine.camera);
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} else {
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let gltf = await gameEngine.load(this.obj.asset.name);
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let gltf = await engine.load(this.obj.asset.name);
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//console.debug('GLTF', gltf);
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this.loadedAsset = gltf;
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this.animations = gltf.animations.map(a => ({
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name: a.name, id: a.uuid
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}));
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autoScale(gltf.scene);
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let bb = new gameEngine.$.Box3().setFromObject(gltf.scene);
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let bb = new engine.$.Box3().setFromObject(gltf.scene);
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//console.log(bb)
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gameEngine.camera.position.set(bb.max.x, bb.max.y, bb.max.z);
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gameEngine.orbitControls.target.set((bb.max.x + bb.min.x) / 2, (bb.max.y + bb.min.y) / 2, (bb.max.z + bb.min.z) / 2)
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gameEngine.orbitControls.update();
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gameEngine.activeObjects.add(gltf.scene);
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//gameEngine.scene.add(gameEngine.light);
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engine.camera.position.set(bb.max.x, bb.max.y, bb.max.z);
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engine.orbitControls.target.set((bb.max.x + bb.min.x) / 2, (bb.max.y + bb.min.y) / 2, (bb.max.z + bb.min.z) / 2)
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engine.orbitControls.update();
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engine.activeObjects.add(gltf.scene);
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//engine.scene.add(engine.light);
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}
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}
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},
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async toggleAnimation(animation){
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animation.playing = !animation.playing;
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gameEngine.playAnimation(
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gameEngine.scene,
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engine.playAnimation(
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engine.scene,
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this.loadedAsset.animations.find(a=>a.uuid == animation.id),
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animation.playing
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);
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},
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async captureScreenshot(){
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return await engine.captureScreenshot();
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}
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}
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}
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</script>
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@@ -14,23 +14,23 @@
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<v-btn value="perspective" icon="mdi-cone"></v-btn>
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<v-btn value="orthographic" icon="mdi-cone-off"></v-btn>
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</v-btn-toggle>
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<template v-if="currentObject?.__o">
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<div v-if="currentObject" :version="version">
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<v-card subtitle="Position" class="ma-1" color="light-blue-darken-4">
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<v-number-input :precision="null" controlVariant="stacked" hide-details density="compact" label="x" v-model="currentObject.__o.position.x"></v-number-input>
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<v-number-input :precision="null" controlVariant="stacked" hide-details density="compact" label="y" v-model="currentObject.__o.position.y"></v-number-input>
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<v-number-input :precision="null" controlVariant="stacked" hide-details density="compact" label="z" v-model="currentObject.__o.position.z"></v-number-input>
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<v-number-input :precision="null" controlVariant="stacked" hide-details density="compact" label="x" v-model="currentObject.position.x"></v-number-input>
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<v-number-input :precision="null" controlVariant="stacked" hide-details density="compact" label="y" v-model="currentObject.position.y"></v-number-input>
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<v-number-input :precision="null" controlVariant="stacked" hide-details density="compact" label="z" v-model="currentObject.position.z"></v-number-input>
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</v-card>
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<v-card subtitle="Rotation" class="ma-1" color="green-darken-4">
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<v-number-input :precision="null" controlVariant="stacked" hide-details density="compact" label="x" v-model="currentObject.__o.rotation.x"></v-number-input>
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<v-number-input :precision="null" controlVariant="stacked" hide-details density="compact" label="y" v-model="currentObject.__o.rotation.y"></v-number-input>
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<v-number-input :precision="null" controlVariant="stacked" hide-details density="compact" label="z" v-model="currentObject.__o.rotation.z"></v-number-input>
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<v-number-input :precision="null" controlVariant="stacked" hide-details density="compact" label="x" v-model="currentObject.rotation.x"></v-number-input>
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<v-number-input :precision="null" controlVariant="stacked" hide-details density="compact" label="y" v-model="currentObject.rotation.y"></v-number-input>
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<v-number-input :precision="null" controlVariant="stacked" hide-details density="compact" label="z" v-model="currentObject.rotation.z"></v-number-input>
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</v-card>
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<v-card subtitle="Scale" class="ma-1" color="pink-darken-4">
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<v-number-input :precision="null" controlVariant="stacked" hide-details density="compact" label="x" v-model="currentObject.__o.scale.x"></v-number-input>
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<v-number-input :precision="null" controlVariant="stacked" hide-details density="compact" label="y" v-model="currentObject.__o.scale.y"></v-number-input>
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<v-number-input :precision="null" controlVariant="stacked" hide-details density="compact" label="z" v-model="currentObject.__o.scale.z"></v-number-input>
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<v-number-input :precision="null" controlVariant="stacked" hide-details density="compact" label="x" v-model="currentObject.scale.x"></v-number-input>
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<v-number-input :precision="null" controlVariant="stacked" hide-details density="compact" label="y" v-model="currentObject.scale.y"></v-number-input>
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<v-number-input :precision="null" controlVariant="stacked" hide-details density="compact" label="z" v-model="currentObject.scale.z"></v-number-input>
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</v-card>
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</template>
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</div>
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</v-navigation-drawer>
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<div class="container my-3 position-relative game-designer-canvas">
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<div ref="target" @click="targetClick" @pointerdown="targetPointerDown"></div>
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@@ -47,11 +47,9 @@
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</v-slide-group>
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</v-toolbar>
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<v-navigation-drawer location="right">
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<v-list v-model:selected="scenesList" selectable color="primary">
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<v-list-item v-for="(s, i) in scenes" :key="i" :title="s.data.title" :value="s"></v-list-item>
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</v-list>
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<v-list selectable v-model:selected="objectsList" color="secondary">
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<v-list-item v-for="(v, k) in sceneObjects" :title="v.__title" :subtitle="k" :value=v>
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<v-list selectable color="primary" @update:selected="loadScene($event[0])" :items="scenes"></v-list>
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<v-list selectable @update:selected="selectObject($event[0])" color="secondary">
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<v-list-item v-for="(v, k) in sceneObjects" :title="v.__title" :subtitle="k" :value="k">
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<template v-slot:prepend>
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<v-btn variant="plain" density="comfortable" size="small" v-if="v.__o"
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:icon="`mdi-eye${v.__o.visible ? '' : '-off'}`"
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@@ -64,35 +62,137 @@
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</template>
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<script>
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import { GameEngine } from '@/lib/GameEngine';
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import { GameManager } from '@/lib/GameManager';
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import { markRaw } from 'vue';
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import GameEnvironmentMixin from '@/mixins/GameEnvironmentMixin';
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let engine = null, manager = null;
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export default {
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mixins: [GameEnvironmentMixin],
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props:{
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modelValue: Object,
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},
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data(){
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return {
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env: 'GameDesigner',
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scenesList: [],
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objectsList: [],
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scenes: [],
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currentScene: null,
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sceneObjects: {},
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currentObject: null,
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objectAnimations: [],
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mode: 'translate',
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pointerDownTime: 0,
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scenario: null,
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renderType: 'ST',
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cameraType: 'perspective'
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cameraType: 'perspective',
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version: 0
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}
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},
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async mounted(){
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engine = new GameEngine();
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await engine.init(this.$refs.target, {
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xr: true,
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gizmo: true,
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stats: true,
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mode: 'GameDesigner'
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});
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manager = await new GameManager(engine, this.modelValue, null, {
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onObjectLoad:(sceneObjects, data, object3d, source)=>{
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['position', 'scale', 'rotation', 'visible'].forEach(p=>{
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sceneObjects[data.id][p] = object3d[p];
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})
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sceneObjects[data.id].__o = markRaw(object3d);
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sceneObjects[data.id].__animations = markRaw(source.animations || []);
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sceneObjects[data.id].__title = data.title;
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}
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});
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this.scenes = manager.scenarioData.scenes.map(s=>({
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title: s.data.title,
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value: s.data.id
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}))
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window.addEventListener('resize', this.resize);
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},
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async unmounted(){
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this.debug('Disposing scene')
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window.removeEventListener('resize', this.resize);
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engine.transformControls.removeEventListener('change', this.update)
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engine.tm?.setGame(null);
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engine.dispose();
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this.debug('Disposed scene', JSON.stringify(engine.renderer.info.memory));
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engine = null;
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manager = null;
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},
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watch:{
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async 'object.scenario'(n){
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await this.loadScenario()
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mode(n){
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engine.transformControls.setMode(n)
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},
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renderType(v){
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engine.renderType = v;
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},
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cameraType(v){
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if (v == 'perspective'){
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engine.setCameraPerspective();
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}else{
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engine.setCameraOrthographic();
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}
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}
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},
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methods:{
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async loadScene(sceneId){
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engine.transformControls.removeEventListener('change', this.update)
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await manager.loadScene(sceneId)
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this.currentScene = manager.scenarioData.scenes.find(sc=>sc.data.id == sceneId);
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this.sceneObjects = this.modelValue.scenes?.[sceneId]?.objects
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engine.transformControls.addEventListener('change', this.update)
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},
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selectObject(oid){
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this.currentObject = this.sceneObjects[oid];
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engine.transformControls.attach(this.currentObject.__o);
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engine.gizmo.target = this.currentObject.__o.position;
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engine.camera.updateProjectionMatrix();
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this.objectAnimations = this.currentObject?.__animations?.map(a => ({
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name: a.name, id: a.uuid, a
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}));
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},
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targetClick(e){
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if (performance.now() - this.pointerDownTime < 200){
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let intersects = engine.intersect(e, this.$refs.target, engine.activeObjects.children, true);
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if (intersects.length){
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this.selectObject(intersects[0].object.__pn_id)
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}else{
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engine.transformControls.detach();
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}
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}
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},
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targetPointerDown(){
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this.pointerDownTime = performance.now();
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},
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targetPointer(e, t){
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engine.onPointer(e, this.$refs.target, t);
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},
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async toggleAnimation(animation){
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animation.playing = !animation.playing;
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engine.playAnimation(engine.scene, animation.a, animation.playing);
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},
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resize(){
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let r = this.$refs.target;
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this.debug('resizing!!', r.clientWidth, r.clientHeight, r)
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engine.resize(r.clientWidth, r.clientHeight);
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//this.zoom = Math.min(r.clientWidth / this.viewBox.w, r.clientHeight / this.viewBox.h);
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},
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update(){
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this.version ++;
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}
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}
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}
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</script>
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@@ -6,44 +6,57 @@
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<div ref="target" @click="targetClick" class="canvas-wrapper"
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@mousedown="targetPointer($event, 'start')"
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@mousemove="targetPointer($event, 'drag')"
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@mouseup="targetPointer($event, 'end')"
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@pointerdown="targetPointerDown"></div>
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@mouseup="targetPointer($event, 'end')"></div>
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</div>
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<video class="d-none" src="" ref="videoPlayer"></video>
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</template>
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<script>
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import { useAppStore } from '@/stores/app';
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import GameEnvironmentMixin from '@/mixins/GameEnvironmentMixin';
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const store = useAppStore();
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import { GameEngine } from '@/lib/GameEngine';
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import { GameManager } from '@/lib/GameManager';
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let engine = null, manager = null;
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export default {
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mixins:[GameEnvironmentMixin],
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props:{
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modelValue: Object,
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props:['id'],
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async mounted(){
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engine = new GameEngine();
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await engine.init(this.$refs.target, {
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xr: true,
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mode: 'GamePlay'
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});
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manager = await new GameManager(engine, this.id);
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window.addEventListener('resize', this.resize);
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manager.loadScene(manager.scenarioData.scenes[0].data.id)
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},
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watch:{
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scenario(n){
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this.debug('Scenario changed', n);
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if (n){
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this.scenesList = [this.scenes?.[0]];
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}
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async unmounted(){
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this.debug('Disposing scene')
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window.removeEventListener('resize', this.resize);
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engine.tm?.setGame(null);
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engine.dispose();
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this.debug('Disposed scene', JSON.stringify(engine.renderer.info.memory));
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engine = null;
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manager = null;
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},
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methods:{
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targetClick(e){
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engine.onClick(e, this.$refs.target);
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},
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targetPointer(e, t){
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engine.onPointer(e, this.$refs.target, t);
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},
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resize(){
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let r = this.$refs.target;
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this.debug('resizing', r.clientWidth, r.clientHeight, r)
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engine.resize(r.clientWidth, r.clientHeight);
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},
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async fullScreen(){
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await engine.renderer.domElement.requestFullscreen()
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}
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},
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data(){
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return {
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env: 'GamePlay',
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scenesList: [],
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objectsList: [],
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pointerDownTime: 0,
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scenario: null,
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renderType: 'ST',
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cameraType: 'perspective',
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store
|
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}
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},
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}
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}
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</script>
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@@ -1,61 +1,98 @@
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<template>
|
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<v-navigation-drawer width="133">
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<v-btn-toggle variant="tonal" density="comfortable" class="ma-3" v-model="renderType" color="light-blue-darken-4">
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<v-btn value="ST" icon="mdi-video-3d-variant"></v-btn>
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<v-btn value="VR" icon="mdi-google-cardboard"></v-btn>
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<v-btn value="AG" icon="mdi-glasses"></v-btn>
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</v-btn-toggle>
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<v-btn-toggle variant="tonal" density="comfortable" class="ma-3" v-model="mode" color="green-darken-4">
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<v-btn class="text-none" value="translate" icon="mdi-cursor-move"></v-btn>
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<v-btn class="text-none" value="rotate" icon="mdi-rotate-orbit"></v-btn>
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<v-btn class="text-none" value="scale" icon="mdi-resize"></v-btn>
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</v-btn-toggle>
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<v-btn-toggle variant="tonal" v-model="cameraType" class="ma-3" density="comfortable" color="orange-darken-4">
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<v-btn value="perspective" icon="mdi-cone"></v-btn>
|
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<v-btn value="orthographic" icon="mdi-cone-off"></v-btn>
|
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</v-btn-toggle>
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<v-btn-toggle variant="tonal" v-model="store.prefs.xr.depthSense" class="ma-3" density="comfortable" color="green-darken-2">
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<v-btn :value="true" icon="mdi-cube-outline"></v-btn>
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</v-btn-toggle>
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<v-divider class="my-2"></v-divider>
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<v-btn variant="tonal" icon="mdi-walk" @click="control" v-tooltip="`Pointer lock controls mode`" class="ma-1" size="small"></v-btn>
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<v-btn variant="tonal" icon="mdi-image-frame" @click="setGameHeader" v-tooltip="`Capture screenshot as game header image`" class="ma-1" size="small"></v-btn>
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<v-btn icon="mdi-fullscreen" @click="fullScreen" variant="tonal" v-tooltip="l.fullScreen" size="small" class="ma-1" ></v-btn>
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</v-navigation-drawer>
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<div class="container my-3 position-relative game-designer-canvas">
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<div ref="target" @click="targetClick" class="canvas-wrapper"
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@mousedown="targetPointer($event, 'start')"
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@mousemove="targetPointer($event, 'drag')"
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@mouseup="targetPointer($event, 'end')"
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@pointerdown="targetPointerDown"></div>
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@mouseup="targetPointer($event, 'end')" ></div>
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</div>
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<v-navigation-drawer location="right">
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<v-list v-model:selected="scenesList" selectable color="primary">
|
||||
<v-list-item v-for="(s, i) in scenes" :key="i" :title="s.data.title" :value="s"></v-list-item>
|
||||
</v-list>
|
||||
<v-navigation-drawer width="133" rail location="right" class="mt-3">
|
||||
<v-menu>
|
||||
<template v-slot:activator="{ props }">
|
||||
<v-btn icon="mdi-panorama-outline" color="primary" v-bind="props" v-tooltip="'Select scene'"></v-btn>
|
||||
</template>
|
||||
<v-list selectable color="primary" @update:selected="loadScene($event[0])" :items="scenes"></v-list>
|
||||
</v-menu>
|
||||
<v-divider class="my-2"></v-divider>
|
||||
<v-btn variant="text" icon="mdi-walk" @click="control" v-tooltip="`Pointer lock controls mode`"></v-btn>
|
||||
<v-btn variant="text" icon="mdi-image-frame" @click="setGameHeader" v-tooltip="`Capture screenshot as game header image`"></v-btn>
|
||||
<v-btn icon="mdi-fullscreen" @click="fullScreen" variant="text" v-tooltip="l.fullScreen"></v-btn>
|
||||
<v-btn-toggle variant="text" v-model="store.prefs.xr.depthSense" color="green-darken-2" v-tooltip="`Toggle XR depth sense`">
|
||||
<v-btn :value="true" icon="mdi-cube-outline"></v-btn>
|
||||
</v-btn-toggle>
|
||||
</v-navigation-drawer>
|
||||
<video class="d-none" src="" ref="videoPlayer"></video>
|
||||
</template>
|
||||
|
||||
<script>
|
||||
import GameEnvironmentMixin from '@/mixins/GameEnvironmentMixin';
|
||||
import { GameEngine } from '@/lib/GameEngine';
|
||||
import { GameManager } from '@/lib/GameManager';
|
||||
let engine = null, manager = null;
|
||||
|
||||
export default {
|
||||
mixins:[GameEnvironmentMixin],
|
||||
props:{
|
||||
modelValue: Object,
|
||||
},
|
||||
props:['id'],
|
||||
data(){
|
||||
return {
|
||||
env: 'GamePreview',
|
||||
scenesList: [],
|
||||
objectsList: [],
|
||||
mode: 'translate',
|
||||
pointerDownTime: 0,
|
||||
scenario: null,
|
||||
renderType: 'ST',
|
||||
cameraType: 'perspective',
|
||||
scenes: []
|
||||
}
|
||||
},
|
||||
async mounted(){
|
||||
engine = new GameEngine();
|
||||
await engine.init(this.$refs.target, {
|
||||
xr: true,
|
||||
gizmo: false,
|
||||
stats: true,
|
||||
depthSense: this.store.prefs.xr.depthSense,
|
||||
mode: 'GamePreview'
|
||||
});
|
||||
manager = await new GameManager(engine, this.id);
|
||||
this.scenes = manager.scenarioData.scenes.map(s=>({
|
||||
title: s.data.title,
|
||||
value: s.data.id
|
||||
}))
|
||||
window.addEventListener('resize', this.resize);
|
||||
},
|
||||
|
||||
async unmounted(){
|
||||
this.debug('Disposing scene')
|
||||
window.removeEventListener('resize', this.resize);
|
||||
engine.tm?.setGame(null);
|
||||
engine.dispose();
|
||||
this.debug('Disposed scene', JSON.stringify(engine.renderer.info.memory));
|
||||
engine = null;
|
||||
manager = null;
|
||||
},
|
||||
|
||||
methods:{
|
||||
loadScene(sceneId){
|
||||
manager.loadScene(sceneId)
|
||||
},
|
||||
targetClick(e){
|
||||
engine.onClick(e, this.$refs.target);
|
||||
},
|
||||
|
||||
targetPointer(e, t){
|
||||
engine.onPointer(e, this.$refs.target, t);
|
||||
},
|
||||
resize(){
|
||||
let r = this.$refs.target;
|
||||
this.debug('resizing', r.clientWidth, r.clientHeight, r)
|
||||
engine.resize(r.clientWidth, r.clientHeight);
|
||||
},
|
||||
|
||||
control(){
|
||||
engine.pointerControls.lock(true);
|
||||
},
|
||||
|
||||
async fullScreen(){
|
||||
await engine.renderer.domElement.requestFullscreen()
|
||||
},
|
||||
|
||||
async setGameHeader(){
|
||||
let screenshot = await engine.captureScreenshot();
|
||||
let fd = new FormData();
|
||||
fd.append('file', screenshot);
|
||||
await this.$api.game.setHeader(this.modelValue.id, fd);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
</script>
|
||||
@@ -1,6 +1,6 @@
|
||||
import { Color, Group, DoubleSide, RepeatWrapping, MeshStandardMaterial, VideoTexture } from "three"
|
||||
import { EventManager } from '@/lib/EventManager';
|
||||
import { centerOrigin } from "@/lib/MeshUtils";
|
||||
import { centerOrigin, clearMaterial, clearObject } from "@/lib/MeshUtils";
|
||||
import Utils from "#/app/Utils";
|
||||
|
||||
class ClassicPuzzle extends EventManager {
|
||||
@@ -20,7 +20,7 @@ class ClassicPuzzle extends EventManager {
|
||||
vi.addEventListener('loadedmetadata', async ()=>{
|
||||
map = new VideoTexture( vi );
|
||||
resolve();
|
||||
});
|
||||
}, { once: true }); //'once' is needed in order to avoid memory leaks (the listener gets removed after called)
|
||||
})
|
||||
}else{
|
||||
map = await engine.loadTexture(data.$go.asset.name);
|
||||
@@ -101,6 +101,12 @@ class ClassicPuzzle extends EventManager {
|
||||
engine.draggable.remove(done0)
|
||||
container.add(dragZone);
|
||||
this.object = centerOrigin(container);
|
||||
this.dispose = () => {
|
||||
//console.log('disposing!!!!!!!')
|
||||
clearMaterial(defaultMaterial);
|
||||
clearObject(gltf.scene);
|
||||
super.dispose();
|
||||
}
|
||||
resolve(this);
|
||||
})
|
||||
}
|
||||
|
||||
@@ -92,23 +92,15 @@ class InteractiveObject extends EventManager{
|
||||
|
||||
if (obj.distance) {
|
||||
engine.hideIfFar(this.object, obj.distance)
|
||||
// const o = this.object;
|
||||
// let dstm = obj.distance;
|
||||
// let v = new Vector3();
|
||||
// o.visible = false;
|
||||
// engine.addEventListener('beforeRender', function () {
|
||||
// o.getWorldPosition(v);
|
||||
// var dst = engine.cameraWorld.position.distanceTo(v);
|
||||
// if (dst <= dstm && !o.visible) {
|
||||
// o.visible = true;
|
||||
// }else if (dst > dstm && o.visible){
|
||||
// o.visible = false;
|
||||
// }
|
||||
// });
|
||||
}
|
||||
this.object.userData._io = this;
|
||||
resolve(this);
|
||||
});
|
||||
}
|
||||
dispose(){
|
||||
super.dispose();
|
||||
this.io?.dispose?.();
|
||||
}
|
||||
}
|
||||
|
||||
class VisibilityActivator{
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
import { BoxGeometry, Mesh, MeshStandardMaterial, Group, Vector3, CatmullRomCurve3, Color } from 'three';
|
||||
import { LineMaterial, LineGeometry, Line2 } from 'three/examples/jsm/Addons.js';
|
||||
import { centerOrigin } from '@/lib/MeshUtils';
|
||||
import { centerOrigin, clearMaterial } from '@/lib/MeshUtils';
|
||||
import { EventManager } from '@/lib/EventManager';
|
||||
import Utils from '#/app/Utils';
|
||||
|
||||
@@ -111,6 +111,12 @@ class PairMatchingGame extends EventManager {
|
||||
|
||||
this.object = centerOrigin(container);
|
||||
|
||||
this.dispose = () => {
|
||||
clearMaterial(material);
|
||||
bm.dispose();
|
||||
super.dispose();
|
||||
}
|
||||
|
||||
resolve(this);
|
||||
})
|
||||
}
|
||||
|
||||
@@ -36,7 +36,7 @@ class Particles {
|
||||
gg.translate(position.x, position.y, position.z);
|
||||
arr.push(gg);
|
||||
|
||||
var gg = geometry.clone();
|
||||
gg = geometry.clone();
|
||||
gg.rotateY(angle + Math.PI);
|
||||
gg.translate(position.x, position.y, position.z);
|
||||
arr.push(gg);
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
import { BoxGeometry, Mesh, MeshBasicMaterial, Group, VideoTexture } from 'three';
|
||||
import { centerOrigin } from '@/lib/MeshUtils';
|
||||
import { centerOrigin, clearMaterial } from '@/lib/MeshUtils';
|
||||
import { EventManager } from '@/lib/EventManager';
|
||||
|
||||
class PuzzleGame1 extends EventManager {
|
||||
@@ -24,7 +24,7 @@ class PuzzleGame1 extends EventManager {
|
||||
vi.addEventListener('loadedmetadata', async ()=>{
|
||||
map = new VideoTexture( vi );
|
||||
resolve();
|
||||
});
|
||||
}, { once: true });
|
||||
})
|
||||
}else{
|
||||
map = await engine.loadTexture(data.$go.asset.name);
|
||||
@@ -73,9 +73,9 @@ class PuzzleGame1 extends EventManager {
|
||||
container.add(mesh);
|
||||
}
|
||||
|
||||
container.children[0].onBeforeRender = () => {
|
||||
this.update();
|
||||
};
|
||||
// container.children[0].onBeforeRender = () => {
|
||||
// this.update();
|
||||
// };
|
||||
|
||||
var check = () => {
|
||||
let i = 0;
|
||||
@@ -121,8 +121,17 @@ class PuzzleGame1 extends EventManager {
|
||||
}
|
||||
};
|
||||
|
||||
engine.addEventListener('beforeRender', this.update)
|
||||
|
||||
this.object = centerOrigin(container);
|
||||
|
||||
this.dispose = () => {
|
||||
//console.log('disposing PG1')
|
||||
clearMaterial(material);
|
||||
bm.dispose();
|
||||
super.dispose();
|
||||
}
|
||||
|
||||
resolve(this);
|
||||
})
|
||||
}
|
||||
|
||||
@@ -17,7 +17,7 @@ class PuzzleGame2 extends EventManager {
|
||||
vi.addEventListener('loadedmetadata', async ()=>{
|
||||
map = new VideoTexture( vi );
|
||||
resolve();
|
||||
});
|
||||
}, { once: true });
|
||||
})
|
||||
}else{
|
||||
map = await engine.loadTexture(data.$go.asset.name);
|
||||
@@ -109,9 +109,9 @@ class PuzzleGame2 extends EventManager {
|
||||
}
|
||||
last = container.children[lidx];
|
||||
|
||||
container.children[0].onBeforeRender = () => {
|
||||
this.update();
|
||||
};
|
||||
// container.children[0].onBeforeRender = () => {
|
||||
// this.update();
|
||||
// };
|
||||
|
||||
this.shuffle();
|
||||
|
||||
@@ -164,6 +164,8 @@ class PuzzleGame2 extends EventManager {
|
||||
//engine.dashboard.addPoints(10);
|
||||
}
|
||||
};
|
||||
engine.addEventListener('beforeRender', this.update)
|
||||
|
||||
this.object = centerOrigin(container)
|
||||
resolve(this)
|
||||
});
|
||||
|
||||
@@ -45,9 +45,10 @@ var PuzzleGame4 = function(context, gltf, w, h){
|
||||
context.clickable.add(c, clickFn);
|
||||
})
|
||||
|
||||
this.object.children[0].onBeforeRender = ()=>{
|
||||
this.update();
|
||||
}
|
||||
// this.object.children[0].onBeforeRender = ()=>{
|
||||
// this.update();
|
||||
// }
|
||||
engine.addEventListener('beforeRender', this.update)
|
||||
});
|
||||
|
||||
var check = ()=>{
|
||||
|
||||
@@ -77,7 +77,7 @@ class VideoPlayer extends EventManager {
|
||||
}
|
||||
|
||||
resolve(this);
|
||||
})
|
||||
}, { once: true })
|
||||
vi.src = engine.assetPath + data.$go.asset.name;
|
||||
})
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user