bug
This commit is contained in:
@@ -59,7 +59,7 @@ class GameEngine {
|
||||
const renderer = new THREE.WebGLRenderer({
|
||||
antialias: true,
|
||||
// alpha: true,
|
||||
// preserveDrawingBuffer: true
|
||||
preserveDrawingBuffer: true //this is important for screenshots capturing
|
||||
//powerPreference: "high-performance",
|
||||
});
|
||||
renderer.setPixelRatio( window.devicePixelRatio );
|
||||
|
||||
Reference in New Issue
Block a user