bug
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@@ -59,7 +59,7 @@ class GameEngine {
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const renderer = new THREE.WebGLRenderer({
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const renderer = new THREE.WebGLRenderer({
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antialias: true,
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antialias: true,
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// alpha: true,
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// alpha: true,
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// preserveDrawingBuffer: true
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preserveDrawingBuffer: true //this is important for screenshots capturing
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//powerPreference: "high-performance",
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//powerPreference: "high-performance",
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});
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});
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renderer.setPixelRatio( window.devicePixelRatio );
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renderer.setPixelRatio( window.devicePixelRatio );
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