game objects module
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@@ -17,16 +17,15 @@
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</v-card-actions>
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</v-card>
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<v-card :title="$l.preview" class="container my-3" v-if="object.asset">
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<div ref="target" v-if="object?.asset?.type == 'bundle'"></div>
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<v-img v-else :src="`/asset/default/${object.asset?.name}`"></v-img>
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<v-card :title="$l.preview" class="container my-3" v-show="object.asset">
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<div ref="target" v-show="object?.asset?.type == 'bundle'"></div>
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<v-img v-show="object?.asset?.type == 'single'" :src="`/asset/default/${object.asset?.name}`"></v-img>
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</v-card>
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</template>
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<script>
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import { GameEngine } from '@/gameEngine';
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const gameEngine = new GameEngine();
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let gameEngine = null;
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export default {
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data() {
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@@ -44,13 +43,15 @@ export default {
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loading: false
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}
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},
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async created(){
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async mounted() {
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if (this.id && this.id != 'add'){
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this.object = (await this.$api.gameObject.load(this.id)).data;
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}
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gameEngine = new GameEngine(this.$refs.target);
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await this.loadAsset();
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},
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mounted() {
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//this.$refs.target?.appendChild(gameEngine.renderer.domElement);
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beforeUnmount(){
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gameEngine?.stop();
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},
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computed: {
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fileToUpload(){
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@@ -61,13 +62,14 @@ export default {
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}
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},
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methods: {
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async saveAndPreview() {
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async saveAndPreview(params) {
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this.loading = true;
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try {
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let fd = new FormData();
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let keys = ['name', 'type'];
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if (this.fileToUpload) keys.push('file');
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if (this.id != 'add') keys.push('id');
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if (this.object.thumb) keys.push('thumb');
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keys.forEach(e=>fd.append(e, this.object[e]))
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let result = await this.$api.gameObject.save(fd);
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@@ -75,13 +77,31 @@ export default {
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if (this.id == 'add'){
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this.$router.replace({ params: {id: this.object.id} });
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}
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if (!params?.thumbOnly) await this.loadAsset();
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} catch (err) {
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console.error(err);
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}
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this.loading = false
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},
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captureThumbnail() {
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async loadAsset(){
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if (this.object.asset?.type == 'bundle'){
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let gltf = await gameEngine.load(`/asset/default/${this.object.asset.name}`);
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gameEngine.scene.clear();
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console.log(gltf)
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let bb = new gameEngine.$.Box3().setFromObject(gltf.scene);
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gltf.scene.traverse( function( object ) {
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object.frustumCulled = false;
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} );
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gameEngine.camera.position.set(bb.max.x, bb.max.y, bb.max.z);
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gameEngine.controls.target.set((bb.max.x + bb.min.x)/2, (bb.max.y+bb.min.y)/2, (bb.max.z + bb.min.z)/2)
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gameEngine.controls.update();
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gameEngine.scene.add(gltf.scene);
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//gameEngine.scene.add(gameEngine.light);
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}
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},
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async captureThumbnail() {
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this.object.thumb = await gameEngine.captureScreenshot();
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await this.saveAndPreview({thumbOnly: true});
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},
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async publish() {
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