game objects module

This commit is contained in:
2024-11-05 19:42:33 +02:00
parent 2978f11869
commit e3a2a0251d
4 changed files with 93 additions and 26 deletions
+31 -11
View File
@@ -17,16 +17,15 @@
</v-card-actions>
</v-card>
<v-card :title="$l.preview" class="container my-3" v-if="object.asset">
<div ref="target" v-if="object?.asset?.type == 'bundle'"></div>
<v-img v-else :src="`/asset/default/${object.asset?.name}`"></v-img>
<v-card :title="$l.preview" class="container my-3" v-show="object.asset">
<div ref="target" v-show="object?.asset?.type == 'bundle'"></div>
<v-img v-show="object?.asset?.type == 'single'" :src="`/asset/default/${object.asset?.name}`"></v-img>
</v-card>
</template>
<script>
import { GameEngine } from '@/gameEngine';
const gameEngine = new GameEngine();
let gameEngine = null;
export default {
data() {
@@ -44,13 +43,15 @@ export default {
loading: false
}
},
async created(){
async mounted() {
if (this.id && this.id != 'add'){
this.object = (await this.$api.gameObject.load(this.id)).data;
}
gameEngine = new GameEngine(this.$refs.target);
await this.loadAsset();
},
mounted() {
//this.$refs.target?.appendChild(gameEngine.renderer.domElement);
beforeUnmount(){
gameEngine?.stop();
},
computed: {
fileToUpload(){
@@ -61,13 +62,14 @@ export default {
}
},
methods: {
async saveAndPreview() {
async saveAndPreview(params) {
this.loading = true;
try {
let fd = new FormData();
let keys = ['name', 'type'];
if (this.fileToUpload) keys.push('file');
if (this.id != 'add') keys.push('id');
if (this.object.thumb) keys.push('thumb');
keys.forEach(e=>fd.append(e, this.object[e]))
let result = await this.$api.gameObject.save(fd);
@@ -75,13 +77,31 @@ export default {
if (this.id == 'add'){
this.$router.replace({ params: {id: this.object.id} });
}
if (!params?.thumbOnly) await this.loadAsset();
} catch (err) {
console.error(err);
}
this.loading = false
},
captureThumbnail() {
async loadAsset(){
if (this.object.asset?.type == 'bundle'){
let gltf = await gameEngine.load(`/asset/default/${this.object.asset.name}`);
gameEngine.scene.clear();
console.log(gltf)
let bb = new gameEngine.$.Box3().setFromObject(gltf.scene);
gltf.scene.traverse( function( object ) {
object.frustumCulled = false;
} );
gameEngine.camera.position.set(bb.max.x, bb.max.y, bb.max.z);
gameEngine.controls.target.set((bb.max.x + bb.min.x)/2, (bb.max.y+bb.min.y)/2, (bb.max.z + bb.min.z)/2)
gameEngine.controls.update();
gameEngine.scene.add(gltf.scene);
//gameEngine.scene.add(gameEngine.light);
}
},
async captureThumbnail() {
this.object.thumb = await gameEngine.captureScreenshot();
await this.saveAndPreview({thumbOnly: true});
},
async publish() {