191 lines
3.1 KiB
JavaScript
191 lines
3.1 KiB
JavaScript
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/**
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* Scenarios manager class
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*/
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class ScenariosManager{
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name = 'scenarios';
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/**
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* Class initializer
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* @param {App} app Class initializer
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*/
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init(app){
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const {db} = app;
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/**
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* Creates a new scenario
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* @param {Context} ctx Request context
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* @param {Scenario} data the scenario
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*/
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this.create = async function(ctx, data){
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}
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/**
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* Reads scenario by ID
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* @param {Number} id scenario ID
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* @returns {Scenario}
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*/
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this.read = async function(id){
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}
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/**
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* Updates scenario
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* @param {Context} ctx Request context
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* @param {Scenario} data the scenario
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*/
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this.update = async function(ctx, data){
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}
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/**
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* Removes scenario by ID
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* @param {Number} id scenario ID
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*/
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this.remove = async function(id){
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}
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/**
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* Returns a set of scenarios by given criteria
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* @param {Query} query criteria
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* @returns {Scenario[]}
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*/
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this.list = async function(query){
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}
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}
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/**
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* Class starter
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* @param {App} app The application
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*/
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async start(app){
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}
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}
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/**
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* Scenario entity
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*/
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class Scenario {
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/**
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* Scenario name
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* @type {string}
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*/
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name = null;
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/**
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* Scenario levels
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* @type {Level[]}
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*/
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levels = [];
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}
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/**
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* Game scenario level
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*/
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class Level {
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/**
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* Scenario name
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* @type {string}
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*/
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name = null;
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/**
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* Active objects
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* @type {LevelObject[]}
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*/
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activeObjects = []
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}
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/**
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* Game object associated to a level
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*/
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class LevelObject {
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/**
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* Associated game object
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* @type {GameObject}
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*/
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gameObject = null;
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/**
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* Available actions
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* @type {GameAction}
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*/
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actions = []
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}
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/**
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* Action associated to game object
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*/
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class GameAction {
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/**
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* Scenario name
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* @type {string}
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*/
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name = null;
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/**
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* Scenario name
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* @type {string}
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*/
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description = null;
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/**
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* Associated inventory item
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* @type {InventoryItem}
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*/
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inventoryItem = null;
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/**
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* Available outcomes from the action
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* @type {GameActionResult}
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*/
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results = []
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}
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/**
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* Result associated to game action
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*/
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class GameActionResult{
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/**
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* Applied rules to the specific result
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* @type Rule[]
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*/
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rules = []
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/**
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* Scenario name
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* @type string
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*/
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name = null;
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/**
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* Scenario name
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* @type string
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*/
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description = null;
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}
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/**
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* Inventory item required to perform specific action
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*/
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class InventoryItem {
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/**
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* Scenario name
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* @type string
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*/
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name = null;
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/**
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* Scenario name
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* @type string
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*/
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description = null;
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}
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export { ScenariosManager } |